# Climax Entertainment

> video game studio based in Japan

**Wikidata**: [Q1101463](https://www.wikidata.org/wiki/Q1101463)  
**Wikipedia**: [English](https://en.wikipedia.org/wiki/Climax_Entertainment)  
**Source**: https://4ort.xyz/entity/climax-entertainment

## Summary
Climax Entertainment was a Japanese video game development studio founded in 1990 and headquartered in Shinjuku, Tokyo. Operating as a *kabushiki gaisha* (stock company), the company participated in the video game industry until its dissolution in 2014.

## Key Facts
- **Type of Entity:** Video game developer (software development organization specializing in creating video games).
- **Founded (Inception):** 1990.
- **Dissolved:** 2014.
- **Headquarters:** Shinjuku, Tokyo, Japan.
- **Legal Form:** Kabushiki gaisha.
- **Industry:** Video game industry.
- **Website:** `http://www.climax.co.jp` (Archived as of September 26, 2015).
- **Wikipedia Presence:** Article titled "Climax Entertainment" with 10 inter-language sitelinks (German, English, Persian, French, Italian, Japanese, Polish, Portuguese, Swedish, Chinese).
- **VIAF ID:** 144505940.
- **Freebase ID:** `/m/02hl044`.
- **MobyGames Company ID:** 2966 (Former scheme: `climax-entertainment`).
- **MusicBrainz Label ID:** `3c3efc7f-e07a-42dc-b056-8ba9ff3e271f`.
- **VideoGameGeek Company ID:** 12825.
- **Media Arts Database ID:** C46611.
- **LastDodo Area ID:** 1242485.

## FAQs
### When was Climax Entertainment active?
The company was founded in 1990 and was dissolved or abolished in 2014.

### Where was Climax Entertainment located?
The studio was based in Japan, with its headquarters specifically located in the Shinjuku ward of Tokyo.

### What was the legal structure of Climax Entertainment?
The company operated as a *kabushiki gaisha*, a type of Japanese corporation often translated as a stock company or limited liability company.

### Is there an official website for Climax Entertainment?
While the company is defunct, its former official website `http://www.climax.co.jp` is preserved via web archives, with a snapshot recorded on September 26, 2015.

## Why It Matters
Climax Entertainment serves as a historical example of a specialized software development organization within the Japanese video game industry. As a distinct corporate entity (Kabushiki gaisha) that operated for over two decades (1990–2014), it contributed to the ecosystem of interactive entertainment by handling the design, programming, and testing of software. Its presence in multiple international databases (such as MusicBrainz, MobyGames, and VIAF) and its coverage across ten different language editions on Wikipedia indicate a recognized global footprint and relevance in gaming history.

## Notable For
- **Corporate Classification:** Structured as a Japanese *kabushiki gaisha*, distinguishing its legal status within the Japanese market.
- **Longevity:** Operated for 24 years within the volatile video game industry (1990–2014).
- **Global Documentation:** Maintains a multilingual footprint with Wikipedia articles in 10 languages, including Japanese, English, German, and French.
- **Archival Presence:** Assigned distinct identifiers across diverse knowledge bases, including the Media Arts Database (Japan) and international music/game databases like MusicBrainz and VideoGameGeek.

## Body

### Corporate History and Status
Climax Entertainment was established in 1990, identifying as a video game studio based in Japan. The company was formed in Tokyo and subsequently established its headquarters in Shinjuku. It operated as a *kabushiki gaisha* (stock company). According to structured records, the entity was dissolved, abolished, or demolished in 2014.

### Industry Role and Function
As an instance of a **video game developer**, Climax Entertainment functioned as a software development organization specializing in the creation of video games. In this capacity, the studio would have been responsible for the creative and technical aspects of game production—including design, programming, art, and testing—distinct from the role of a publisher, which handles distribution and financing. The company operated within the broader **video game industry**.

### Digital Presence and Archives
The company maintained an online presence at `http://www.climax.co.jp`. Although the company is no longer active, the site is archived, with specific records noting a capture date of September 26, 2015. The website content was primarily in Japanese.

### Identifiers and Linked Data
Climax Entertainment is indexed by numerous international and specialized identifiers, facilitating its tracking across knowledge bases:
- **Library and General Knowledge:** VIAF ID `144505940`; Freebase ID `/m/02hl044`.
- **Gaming Databases:** MobyGames Company ID `2966` (formerly `climax-entertainment`); VideoGameGeek Company ID `12825`; LastDodo Area ID `1242485`.
- **Arts and Media:** Media Arts Database ID `C46611` (Japanese media arts archive); MusicBrainz Label ID `3c3efc7f-e07a-42dc-b056-8ba9ff3e271f`.

### Linguistic and Geographic Reach
The entity has a notable international presence for a specific developer, with Wikipedia sitelinks in 10 languages: German (de), English (en), Persian (fa), French (fr), Italian (it), Japanese (ja), Polish (pl), Portuguese (pt), Swedish (sv), and Chinese (zh). Its physical operations were centered in Shinjuku, Tokyo, Japan.

## References

1. LastDodo
2. Freebase Data Dumps. 2013
3. MusicBrainz
4. VideoGameGeek