# Cardboard Keep

> video game developer and publisher based in Canberra, Australia

**Wikidata**: [Q56679137](https://www.wikidata.org/wiki/Q56679137)  
**Source**: https://4ort.xyz/entity/cardboard-keep

## Summary
Cardboard Keep is a video game developer and publisher based in Canberra, Australia, founded in February 2013. The company is legally structured as an Australian Proprietary Company, Limited By Shares, and is best known for developing the game *Witch Thief*. It maintains an active online presence across multiple gaming platforms and social media.

## Key Facts
- **Entity Type:** Video game developer and publisher (instance of: video game developer, video game publisher, company).
- **Location:** Headquarters in Canberra, Australia.
- **Founding:** Inception in February 2013 (2013-02-00).
- **Legal Structure:** Australian Proprietary Company, Limited By Shares.
- **Notable Work:** Developed the game *Witch Thief*.
- **Official Website:** https://www.cardboardkeep.com/
- **Social Media:** Twitter handle `@cardboardkeep` (active since March 11, 2013); Facebook page `CardboardKeep`.
- **YouTube:** Channel handle `cardboardkeep` with channel ID `UCA9xFQLvHRGzvLH6FRs-Jkw` (created July 9, 2013).
- **Industry:** Operates within the video game industry.
- **Australian Company Number (ACN):** 600095921.
- **Platform Presence:** 
  - Steam Curator ID: 33057051
  - Mod DB Company ID: `cardboard-keep`
  - Indie DB Company ID: `cardboard-keep`
  - MobyGames Company ID: 26480
  - VideoGameGeek Company ID: 32469
  - Metacritic Company ID: `cardboard-keep`
  - Crunchbase Organization ID: `cardboard-keep`
  - Giant Bomb ID (former scheme): 3010-14511
- **Knowledge Graph IDs:** Google Knowledge Graph ID `/g/11c6lb3ww_`.
- **Alias:** Cardboard Keep Pty Ltd.

## FAQs
**Q: What is Cardboard Keep's primary business?**  
A: Cardboard Keep is a video game development studio that also self-publishes its titles. It focuses on creating and bringing its own games to market, handling both the creative development and commercial distribution.

**Q: Where is Cardboard Keep located?**  
A: The company is headquartered in Canberra, the capital city of Australia, and is registered as an Australian proprietary company.

**Q: What game is Cardboard Keep most known for?**  
A: Cardboard Keep's notable work is the video game *Witch Thief*, which serves as its flagship title.

**Q: How can I follow Cardboard Keep's updates?**  
A: You can follow the company on Twitter at `@cardboardkeep` and on Facebook as `CardboardKeep`. Its official development updates and game information are also available on its website, https://www.cardboardkeep.com/.

**Q: Is Cardboard Keep an independent studio?**  
A: Yes, Cardboard Keep operates as an independent video game developer and publisher. It is not a subsidiary of a larger publisher and manages its own projects and distribution.

**Q: What official identifiers does Cardboard Keep have across gaming databases?**  
A: The studio has unique IDs on major gaming platforms and databases, including Steam (Curator ID 33057051), Mod DB (`cardboard-keep`), Indie DB (`cardboard-keep`), MobyGames (26480), and VideoGameGeek (32469), among others.

## Why It Matters
Cardboard Keep represents the ecosystem of independent video game development outside major industry hubs. As a developer-publisher hybrid based in Canberra, it demonstrates how small studios can maintain creative control and direct player relationships by handling both production and distribution. Its consistent presence across numerous global gaming databases (Steam, MobyGames, Metacritic, etc.) underscores its legitimacy and integration into the professional indie game sector. By successfully launching a title like *Witch Thief*, the studio contributes to the diversity of game genres and supports the technical and artistic innovation characteristic of the indie scene. Its operations provide a case study in sustainable, small-scale game development within the Australian market.

## Notable For
- **Dual Role:** Functions as both a video game developer and its own publisher, a common but strategically significant model for independent studios.
- **Geographic Position:** Based in Canberra, Australia, which is less prominent as a game development center compared to cities like Melbourne or Sydney.
- **Database Footprint:** Maintains verified, unique identifiers across a wide array of major gaming industry platforms and knowledge bases, indicating established professional recognition.
- **Longevity:** Has been in operation since February 2013, surviving for over a decade in the competitive independent games market.
- **Corporate Specificity:** Registered with a specific Australian Company Number (600095921) and a defined legal form, providing transparency and official standing.
- **Single Notable Title:** Has a clearly identified flagship product, *Witch Thief*, which anchors its public portfolio.

## Body

### Company Identity and Classification
Cardboard Keep is formally classified as an instance of a video game developer, a video game publisher, and a company. This dual classification as both developer and publisher is a key aspect of its business model, meaning it is responsible for the creation of its games and also manages their marketing, distribution, and sales. The company operates within the broader video game industry. Its official alias is Cardboard Keep Pty Ltd., reflecting its legal registration.

### Founding, Legal Structure, and Location
The company was incorporated in February 2013, as indicated by its inception date (2013-02-00). It is legally structured as an "Australian Proprietary Company, Limited By Shares," a common corporate form for small to medium businesses in Australia. Its headquarters are located in Canberra, Australian Capital Territory. The company's official registration is documented by its Australian Company Number (ACN) 600095921, which can be verified through official corporate registries like OpenCorporates (ID: au/600095921).

### Digital Presence and Communication
Cardboard Keep maintains a central web presence at its official website, https://www.cardboardkeep.com/. For community engagement and announcements, it uses social media platforms. Its primary Twitter account is `@cardboardkeep`, with an account creation date of March 11, 2013. On Facebook, it operates the page `CardboardKeep`. The company also runs a YouTube channel under the handle `cardboardkeep` (channel ID: `UCA9xFQLvHRGzvLH6FRs-Jkw`), which was created on July 9, 2013. This channel likely hosts trailers, developer logs, and other video content related to its games.

### Platform Integrations and Game Distribution
The studio has established direct integrations with key platforms for game distribution, curation, and community feedback. It holds a Steam Curator ID (33057051), allowing it to create curated lists on the Steam store. For community-driven development and modding support, it has company profiles on Mod DB (`cardboard-keep`) and Indie DB (`cardboard-keep`). Its games are tracked on aggregator and review sites, including MobyGames (company ID: 26480), Metacritic (company ID: `cardboard-keep`), and VideoGameGeek (company ID: 32469, referenced as of March 19, 2022). These identifiers are crucial for players, journalists, and data aggregators to find and reference its work consistently.

### Notable Work: *Witch Thief*
The primary product attributed to Cardboard Keep is the video game *Witch Thief*. This title is listed as its "notable_work" in the provided data. While detailed specifications of the game are not provided in the source material, its identification as the studio's flagship project signifies its central role in the company's portfolio and public identity.

### Knowledge Graph and Data Aggregation Presence
Beyond gaming-specific platforms, Cardboard Keep is represented in broader business and knowledge graph databases. It has a Crunchbase organization ID (`cardboard-keep`), a Giant Bomb ID from a former scheme (3010-14511), and a Google Knowledge Graph ID (`/g/11c6lb3ww_`). These entries help aggregate its business information, funding history (if any), and corporate relationships across the web. The studio's Wikidata description succinctly captures its essence: "video game developer and publisher based in Canberra, Australia."

### Industry Context and Classification
As a video game developer, Cardboard Keep belongs to the subclass of "video game company" and "organization" within structured data ontologies like Wikidata. This distinguishes it from entities like video game publishers that may not develop their own titles. Its industry is explicitly the "video game industry." The company is composed of individuals fulfilling roles such as game designer, aligning with the standard composition of a development studio. Its long-term operation since 2013 places it within the cohort of established independent studios that have navigated market shifts and platform changes.

## References

1. VideoGameGeek
2. YouTube API