# Cardboard Computer

> video game studio

**Wikidata**: [Q27928474](https://www.wikidata.org/wiki/Q27928474)  
**Source**: https://4ort.xyz/entity/cardboard-computer

## Summary
Cardboard Computer is a video game studio and software development organization based in the United States. Operating as a collective and business entity, it specializes in the creation of interactive entertainment and maintains a digital presence across various web and social platforms.

## Key Facts
*   **Type of Entity:** Video game developer, business, and collective.
*   **Location:** United States.
*   **Key Personnel:** The organization consists of Jake Elliott, Tamas Kemenczy, and Ben Babbitt.
*   **Notable Works:** Associated with the Wikidata item Q6392377 and the project "A House in California."
*   **Website:** `https://cardboard.computer` (English).
*   **Social Media Handles:** Twitter and Instagram (`cardboardcompy`); Facebook (`cardboardcomputer`).
*   **Twitter ID:** 20272858 (User: @cardboardcompy).
*   **Patreon ID:** 13295116 (Creator: cardboardcomputer).
*   **Follower Count (Twitter):** Tracked at 12,076 (May 2018), 14,739 (Jan 2021), 15,222 (Mar 2022), and 15,039 (Feb 2023).
*   **Database Identifiers:** GameFAQs (98701), IGDB (cardboard-computer), VideoGameGeek (24659), BoardGameGeek (24659), Visual Novel Database (p1747), and Gry-Online (9299).
*   **GitHub:** `cardboardcomputer`.

## FAQs
### Who are the members of Cardboard Computer?
The studio operates as a collective comprising three individuals: Jake Elliott, Tamas Kemenczy, and Ben Babbitt.

### What projects is Cardboard Computer known for?
According to structured data records, the studio is linked to "A House in California" and the Wikidata entity Q6392377.

### Where can Cardboard Computer be found online?
The studio hosts a website at `cardboard.computer`. They maintain social media profiles on Twitter, Instagram, Facebook, Patreon, and GitHub under the handle "cardboardcomputer" or "cardboardcompy."

## Why It Matters
Cardboard Computer represents a specific model of video game development: the artist-led collective. Functioning as both a business and a collective, the studio contributes to the broader video game industry by designing and programming interactive experiences. As a video game developer, the organization plays a role in turning creative concepts into playable software, engaging with audiences through digital distribution and community platforms like Patreon. Their work adds to the cultural narrative of gaming, operating within the independent development space often characterized by distinct artistic visions and direct community engagement.

## Notable For
*   **Collective Structure:** Distinct from traditional corporate hierarchies, the studio is explicitly classified as a "collective" alongside being a "business."
*   **Cross-Platform Presence:** The entity holds identifiers across a wide variety of niche and mainstream databases, including Visual Novel Database, BoardGameGeek, and the Internet Game Database.
*   **Consistent Branding:** The "Cardboard Computer" and "cardboardcompy" handles are consistent across GitHub, Patreon, Twitter, Instagram, and Facebook.
*   **Long-term Social Engagement:** The studio has maintained a verifiable social media presence dating back to at least 2009 (Twitter start time) with tracked follower growth through 2023.

## Body

### Organization and Classification
Cardboard Computer is a video game studio headquartered in the United States. Structured data classifies the entity as an instance of a "business," a "collective," and a "video game developer." As a developer, it fits the industry definition of a software development organization specializing in the creation of video games. This involves design, programming, art, and testing to bring interactive entertainment to market. The studio operates within the video game industry, functioning as the creative engine for its titles, distinct from a publisher which would handle distribution and marketing.

### Personnel
The collective is composed of three primary individuals listed as "has parts" of the organization:
*   **Jake Elliott**
*   **Tamas Kemenczy**
*   **Ben Babbitt**

### Projects and Works
The knowledge base associates Cardboard Computer with specific creative works. These include:
*   **A House in California:** Listed as a notable work or project.
*   **Wikidata Q6392377:** Referenced as a notable work identifier within the source data.

### Digital Footprint and Social Media
Cardboard Computer maintains a verified online presence across multiple platforms, utilizing consistent naming conventions.
*   **Official Website:** The primary web portal is `https://cardboard.computer`, designated as an English-language resource.
*   **Twitter:** Operating under the handle `cardboardcompy` (ID: 20272858), the account was established on February 6, 2009. Follower counts have been tracked at specific intervals: 12,076 (May 10, 2018), 14,739 (January 7, 2021), 15,222 (March 1, 2022), and 15,039 (February 6, 2023).
*   **Patreon:** The studio engages with its community for funding via Patreon, identified by the ID `13295116` and handle `cardboardcomputer`.
*   **Code Repositories:** Development activity or code hosting is located on GitHub under the username `cardboardcomputer`.
*   **Other Platforms:** The entity holds accounts on Facebook (`cardboardcomputer`) and Instagram (`cardboardcompy`).

### External Identifiers and Cataloging
Cardboard Computer is indexed in numerous gaming and knowledge databases, reflecting its relevance across different sectors of the industry (video games, visual novels, and analog games).
*   **Video Game Databases:**
    *   GameFAQs ID: `98701`
    *   Internet Game Database (IGDB): `cardboard-computer`
    *   Gry-Online ID: `9299`
*   **Geek Culture Databases:**
    *   VideoGameGeek (VGG) ID: `24659`
    *   BoardGameGeek (BGG) ID: `24659`
*   **Specialized Databases:**
    *   Visual Novel Database (VNDB): `p1747`
*   **Knowledge Bases:**
    *   Wikimedia Commons Category: "Cardboard Computer"
    *   Wikipedia: Connected via sitelinks to French Wikipedia and Commons.
    *   Wikidata: Properties include country (United States) and notable work references.

## References

1. VideoGameGeek