# Can an augmented reality-integrated gamification approach enhance vocational high school students' learning outcomes and motivation in an electronics course?

> Research article (Education and Information Technologies, 2023) · cited 19× · AI/ML

**Wikidata**: [openalex:W4382797424](https://www.wikidata.org/wiki/openalex:W4382797424)  
**Source**: https://4ort.xyz/entity/can-an-augmented-reality-integrated-gamification-approach-enhance-vocational-high-school-students-learning-outcomes-and-
