# Bokeh Game Studio

> Japanese video game developer

**Wikidata**: [Q110099040](https://www.wikidata.org/wiki/Q110099040)  
**Wikipedia**: [English](https://en.wikipedia.org/wiki/Bokeh_Game_Studio)  
**Source**: https://4ort.xyz/entity/bokeh-game-studio

## Summary
Bokeh Game Studio is a Japanese video game developer founded by Keiichiro Toyama on August 13, 2020. Headquartered in Nishi-Shinagawa, Japan, the company operates as a *kabushiki gaisha* (stock company) within the video game industry, focusing on the creation and development of interactive entertainment software.

## Key Facts
- **Founded:** August 13, 2020.
- **Founder:** Keiichiro Toyama.
- **Industry:** Video game industry.
- **Country:** Japan.
- **Headquarters:** Nishi-Shinagawa.
- **Legal Form:** Kabushiki gaisha.
- **Corporate Number (Japan):** 6010701039710.
- **Aliases:** Bokeh Game Studio Inc., ボーカゲームスタジオ.
- **Website:** https://bokehgamestudio.co.jp (Japanese), https://bokehgamestudio.co.jp/en (English).
- **IMDb ID:** co0889146.
- **OpenCorporates ID:** jp/6010701039710.
- **Metacritic Company ID:** bokeh-game-studio.
- **IGDB Company ID:** bokeh-game-studio.

## FAQs
**When was Bokeh Game Studio founded and by whom?**
Bokeh Game Studio was founded on August 13, 2020, by game creator Keiichiro Toyama.

**Where is Bokeh Game Studio located?**
The company is headquartered in the Nishi-Shinagawa area of Japan.

**What type of company is Bokeh Game Studio?**
It is a Japanese video game developer organized legally as a *kabushiki gaisha* (stock company).

**What social media platforms does the studio use?**
The studio maintains a presence on Twitter (@BokehGameStudio), Facebook (BokehGameStudio), Instagram (bokehgamestudio), and YouTube (Bokeh Game Studio).

## Why It Matters
Bokeh Game Studio represents a specific instance of a "video game developer," a class of organization essential to the interactive entertainment sector. As a developer, the studio serves as the engine for creating playable software, handling the design, programming, art, and testing required to bring game concepts to market. By operating as an independent studio founded by an established creator, it contributes to the diversity of the video game industry, distinguishing itself from publishers by focusing on the technical and creative production of games rather than distribution and financing. Its growth in social media followers—from 7,660 in late 2021 to over 17,000 by 2025—indicates an increasing relevance and community interest in its output.

## Notable For
- **Independence:** Established as a distinct corporate entity (Bokeh Game Studio Inc.) separate from larger publishing conglomerates.
- **Multilingual Accessibility:** Maintains official websites in both Japanese and English to cater to a global audience.
- **Verifiable Growth:** Demonstrates a clear trajectory of audience growth across social platforms, specifically YouTube and Twitter, verifiable through timestamped data points between 2021 and 2025.
- **Comprehensive Database Coverage:** Listed across a wide array of industry and regulatory databases, including Metacritic, GameFAQs, OpenCorporates, and the Japanese National Tax Agency.

## Body

### Organization and Legal Status
Bokeh Game Studio is a Japanese entity legally structured as a *kabushiki gaisha*. The company was officially established on August 13, 2020. It is identified within the Japanese corporate registry by the number 6010701039710 and is tracked internationally via its OpenCorporates ID (jp/6010701039710). The studio operates out of its headquarters in Nishi-Shinagawa, Japan.

### Industry Role and Classification
As an instance of a "video game developer," Bokeh Game Studio functions as a software development organization specializing in the creation of video games. It operates within the video game industry, distinct from a video game publisher. Its primary output is the "video game" product. The organization is composed of individuals fulfilling roles necessary for game creation, such as game designers. It is associated with the broader "video game company" classification.

### Online Presence and Community
The studio actively engages with the public through a multilingual web presence and various social media platforms.

*   **Websites:** The company runs an official site with a Japanese interface (bokehgamestudio.co.jp) and an English interface (bokehgamestudio.co.jp/en).
*   **YouTube:** The "Bokeh Game Studio" channel (ID: UC-Lg1MlswX4jXkMs93XChMw) was created on December 2, 2020. It hosts 6 videos and has accumulated 382,042 views. Subscriber growth has been tracked as follows:
    *   Dec 19, 2021: 7,850 subscribers
    *   Mar 17, 2022: 9,010 subscribers
    *   Feb 17, 2023: 12,400 subscribers
    *   Jan 14, 2024: 15,000 subscribers
    *   Aug 31, 2024: 16,700 subscribers
    *   Sep 06, 2025: 17,100 subscribers
*   **Twitter:** The handle @BokehGameStudio (ID: 1331482859245166593) was launched on November 25, 2020. Follower counts include:
    *   Dec 28, 2021: 15,716 followers
    *   Feb 07, 2023: 18,058 followers
*   **Other Platforms:** The studio maintains a presence on Facebook (BokehGameStudio) and Instagram (bokehgamestudio).

### External Identifiers and Listings
Bokeh Game Studio is indexed in multiple industry and knowledge databases:
*   **Wikipedia:** Article titles exist in English, Spanish, and Persian (sitelink count: 3).
*   **Gaming Databases:**
    *   **IGDB:** bokeh-game-studio
    *   **Metacritic:** bokeh-game-studio
    *   **GameFAQs:** ID 226041
    *   **Giant Bomb:** ID 3010-21711 (former scheme)
    *   **IGromania:** ID 179824
    *   **Video Game Chronicle (VGC):** ID 94833
*   **Entertainment Databases:**
    *   **IMDb:** co0889146

## References

1. [Source](https://www.houjin-bangou.nta.go.jp/henkorireki-johoto.html?selHouzinNo=6010701039710)
2. [Source](https://bokehgamestudio.co.jp/en/company-en/)
3. YouTube API
4. Video Games Chronicle