# Big Green Pillow

> video game developer

**Wikidata**: [Q105340331](https://www.wikidata.org/wiki/Q105340331)  
**Source**: https://4ort.xyz/entity/big-green-pillow

## Summary
Big Green Pillow is a Brazilian video game development studio founded in 2012 and headquartered in São Paulo. The company specializes in creating independent video games and has developed titles including Porcunipine (2015) and Slash Quest! (2020).

## Key Facts
- Founded in 2012 in São Paulo, Brazil
- Specializes in video game development within the video game industry
- Developed Porcunipine, released in 2015
- Developed Slash Quest!, released in 2020
- Maintains an active Twitter presence since June 29, 2012 (@BigGreenPillow)
- Official website: https://biggreenpillow.com/ (English language)
- Listed on LinkedIn as Big Green Pillow Studio
- Has a profile on Itch.io as biggreenpillow
- Identified on BoardGameGeek with company ID 33386
- Listed on Crunchbase as big-green-pillow

## FAQs
### Q: What type of company is Big Green Pillow?
A: Big Green Pillow is a video game development studio based in Brazil that creates independent video games for various platforms.

### Q: What games has Big Green Pillow developed?
A: Big Green Pillow has developed Porcunipine (2015) and Slash Quest! (2020), among other video game titles.

### Q: Where is Big Green Pillow located?
A: Big Green Pillow is headquartered in São Paulo, Brazil, and was founded in 2012.

## Why It Matters
Big Green Pillow represents the growing independent video game development scene in Brazil, contributing to the diversification of the global gaming industry. As a Brazilian studio founded in the early 2010s, it exemplifies the increasing accessibility of game development tools and distribution platforms that have enabled smaller studios to create and release games internationally. The company's presence on multiple platforms including Twitter, LinkedIn, Itch.io, and BoardGameGeek demonstrates the modern indie developer's need for cross-platform visibility and community engagement. By developing games like Porcunipine and Slash Quest!, Big Green Pillow helps establish Brazil as a contributor to the global video game ecosystem, potentially inspiring other developers in Latin America and beyond.

## Notable For
- Being an established Brazilian video game development studio since 2012
- Creating multiple independent video game titles across different years
- Maintaining active presence across major social and professional platforms
- Contributing to the Latin American video game development scene
- Successfully navigating the indie game market with multiple releases

## Body
### Company Background
Big Green Pillow operates as a software development organization specializing in video game creation. The studio was established in 2012, positioning itself within the competitive video game industry during a period of significant growth for independent game development.

### Game Development Portfolio
The company has released at least two notable video games: Porcunipine in 2015 and Slash Quest! in 2020. These titles represent the studio's creative output over nearly a decade of operation, showcasing their ability to develop games across different time periods and potentially different gaming trends.

### Digital Presence and Distribution
Big Green Pillow maintains a comprehensive digital footprint across multiple platforms. Their official website (biggreenpillow.com) serves as a central hub for information and likely game distribution. The company's Twitter account (@BigGreenPillow) has been active since June 2012, indicating early adoption of social media for developer-community engagement. Additionally, their presence on LinkedIn, Itch.io, BoardGameGeek, and Crunchbase demonstrates a strategic approach to visibility across both professional and gaming-specific platforms.

### Geographic and Cultural Context
Headquartered in São Paulo, Brazil, Big Green Pillow operates within Latin America's emerging game development scene. This geographic positioning provides the studio with unique cultural perspectives that may influence their game design and storytelling approaches, while also facing the challenges and opportunities specific to the Brazilian and broader South American markets.

## References

1. [Source](https://www.linkedin.com/company/big-green-pillow-studio/about/)
2. VideoGameGeek