# Berlioz

> creative work by Ted Warnell

**Wikidata**: [Q132198713](https://www.wikidata.org/wiki/Q132198713)  
**Source**: https://4ort.xyz/entity/berlioz

## Summary

Berlioz is a creative work by Ted Warnell, published in 2000 as an electronic literature piece using Adobe Flash technology. It represents an early example of digital literary art distributed as a web page, showcasing the potential of interactive software as a medium for creative expression. The work is catalogued in the ELMCIP (Electronic Literature Language Corpus and Inventory Project) with identifier 3611.

## Key Facts

- **Author**: Ted Warnell
- **Publication Year**: 2000
- **Genre**: Electronic literature
- **Instance Of**: Creative work, application, web page
- **Software Engine**: Adobe Flash
- **Distribution Format**: Web page
- **Programming Language**: Q2005
- **ELMCIP ID**: 3611
- **Language of Work**: English
- **Wikidata Description**: Creative work by Ted Warnell

## FAQs

### Q: What type of creative work is Berlioz?

A: Berlioz is an electronic literature piece—a form of digital art that uses interactive software as its medium. It was created as a web-based application, representing the intersection of literary creativity and software technology in the early digital age.

### Q: What technology was used to create Berlioz?

A: Berlioz was created using Adobe Flash, a multimedia software platform that was widely used for creating interactive web content, animations, and applications during the late 1990s and 2000s. The work was distributed in web page format.

### Q: When was Berlioz published?

A: Berlioz was published in the year 2000, placing it among the early generations of electronic literature created during the formative period of digital literary arts.

### Q: How is Berlioz catalogued in academic databases?

A: Berlioz is catalogued in the ELMCIP (Electronic Literature Language Corpus and Inventory Project) with the identifier 3611. It is classified as a creative work, an application, and a web page, reflecting its hybrid nature as both literary art and software.

### Q: What is the programming language used in Berlioz?

A: The programming language used for Berlioz is identified as Q2005 in the source material. This represents the specific technical implementation within the Adobe Flash environment.

## Why It Matters

Berlioz matters as a representative work of early electronic literature, demonstrating how digital technology could be harnessed for artistic and literary expression. Created in the year 2000, it sits at a pivotal moment in the evolution of digital arts, when web-based interactive media were beginning to emerge as legitimate creative platforms. The work exemplifies the creative potential of Adobe Flash as an artistic medium, showcasing how software could be used not merely as a tool for content delivery but as a form itself capable of conveying literary and artistic meaning.

The classification of Berlioz as both a "creative work" and an "application" highlights the unique ontological status of electronic literature—works that exist at the intersection of software, literature, and interactive art. By being catalogued in the ELMCIP database, Berlioz contributes to the scholarly documentation and preservation of digital literary heritage, ensuring that future researchers and practitioners can access and study this important early work. Its existence helps establish the historical trajectory of electronic literature as a field, demonstrating the creative possibilities that emerged as authors began to work with interactive software rather than traditional print media.

## Notable For

- **Early Electronic Literature**: Among the first generation of electronic literary works published in 2000
- **Adobe Flash Implementation**: Created using Adobe Flash technology, representing the creative potential of this multimedia platform
- **Web-Based Distribution**: Distributed as a web page, making it accessible through internet browsers
- **ELMCIP Cataloguing**: Preserved in the Electronic Literature Language Corpus and Inventory Project (ID: 3611)
- **Interactive Literary Form**: Represents the fusion of creative writing with software application design

## Body

### Authorship and Creation

Berlioz was created by Ted Warnell, an author who worked in the domain of electronic literature during its formative years. The work was published in 2000, a period when digital literary arts were beginning to gain recognition as a distinct creative field. Warnell's choice of Adobe Flash as the creative platform reflected the technological possibilities of the era, as Flash provided tools for creating interactive, multimedia-rich experiences that could be delivered through web browsers.

### Technical Implementation

The work was built using Adobe Flash as its software engine, with Q2005 as the identified programming language. The distribution format was specifically a web page, meaning the work was designed to be experienced through an internet browser rather than as standalone software. This web-based distribution model was characteristic of early electronic literature, which leveraged the emerging infrastructure of the World Wide Web to reach audiences.

### Classification and Cataloguing

Berlioz occupies a unique position in the classification of creative works, being simultaneously categorized as a creative work, an application, and a web page. This triple classification reflects the hybrid nature of electronic literature, which challenges traditional boundaries between literary genres and software categories. The work is catalogued in the ELMCIP (Electronic Literature Language Corpus and Inventory Project) with the identifier 3611, which serves as an academic reference point for researchers studying digital literary forms. The language of the work is English, and its Wikidata description simply but definitively identifies it as "creative work by Ted Warnell."

### Historical Context

The publication of Berlioz in 2000 places it within the early成熟期 of electronic literature as a recognized artistic practice. At this time, Adobe Flash was becoming a dominant platform for interactive web content, and writers and artists were exploring its potential for narrative and poetic expression. The year 2000 represents a transitional moment in digital publishing, before the widespread adoption of modern web standards and before the eventual decline of Flash in the 2010s. Works like Berlioz thus serve as historical documentation of a particular technological and artistic moment in the evolution of literary media.