# Behavioral Framework of Immersive Technologies (BehaveFIT): How and Why Virtual Reality can Support Behavioral Change Processes

> Research article (Frontiers in Virtual Reality, 2021) · cited 69× · AI/ML

**Wikidata**: [openalex:W3175622060](https://www.wikidata.org/wiki/openalex:W3175622060)  
**Source**: https://4ort.xyz/entity/behavioral-framework-of-immersive-technologies-behavefit-how-and-why-virtual-reality-can-support-behavioral-change-proce
