# Bad Machine

> creative work by Dan Shiovitz

**Wikidata**: [Q132197982](https://www.wikidata.org/wiki/Q132197982)  
**Source**: https://4ort.xyz/entity/bad-machine

## Summary
Bad Machine is a creative work by Dan Shiovitz, published in 1999. It is an English-language interactive fiction piece, categorized as a video game and application, and was distributed as a web page. This work was developed using the TADS programming language and was published in an academic journal.

## Key Facts
*   **Author:** Dan Shiovitz
*   **Publication Date:** 1999
*   **Genre:** Fiction
*   **Classification:** Creative work, application, video game
*   **Programming Language:** TADS
*   **Distribution Format:** Web page
*   **Publication Venue:** Academic journal
*   **Language:** English
*   **ELMCIP ID:** 1336

## FAQs
### Q: What is Bad Machine?
A: Bad Machine is a creative work by Dan Shiovitz, published in 1999. It is an English-language interactive fiction piece, categorized as a video game and application.

### Q: Who is the author of Bad Machine?
A: The author of Bad Machine is Dan Shiovitz.

### Q: When was Bad Machine published?
A: Bad Machine was published in 1999.

### Q: What programming language was used to create Bad Machine?
A: Bad Machine was created using the TADS programming language, which is an IDE for interactive fiction.

### Q: How was Bad Machine distributed?
A: Bad Machine was distributed as a web page.

## Why It Matters
Bad Machine holds significance as an example of interactive fiction from the late 20th century, demonstrating the intersection of creative writing, programming, and early digital distribution. Its classification as a creative work, application, and video game highlights the evolving nature of digital narratives and their place within both software development and artistic expression. The use of TADS, a programming language and IDE specifically designed for interactive fiction, connects Bad Machine to a dedicated community and methodology within the field of digital literature. Furthermore, its publication in an academic journal suggests that Bad Machine was considered a noteworthy contribution to scholarly discourse, potentially influencing discussions around digital humanities, interactive storytelling, or the development of new media art forms. Its distribution as a web page also illustrates an early method of making such works accessible to a broader audience online.

## Notable For
*   Being an interactive fiction piece authored by Dan Shiovitz.
*   Its publication in an academic journal, indicating its recognition within scholarly contexts.
*   Its distribution as a web page, showcasing early methods of digital content dissemination.
*   Its development using the TADS programming language, a specialized tool for interactive fiction.

## Body

### Overview
Bad Machine is an English-language creative work authored by Dan Shiovitz. It was published in 1999 and is classified within the genre of fiction.

### Classification and Format
Bad Machine is identified as an instance of a creative work, an application, and a video game. It was distributed as a web page, making it accessible online. The work was also published in an academic journal.

### Technical Details
The programming language utilized for the development of Bad Machine is TADS. TADS is known as a programming language and integrated development environment (IDE) specifically designed for interactive fiction, with its inception dating back to 1988.

### Identifiers
The ELMCIP ID associated with Bad Machine is 1336. Its description on Wikidata is "creative work by Dan Shiovitz."