# Australian Release of Chrono Trigger for Nintendo DS
**Wikidata**: [Q15063322](https://www.wikidata.org/wiki/Q15063322)  
**Source**: https://4ort.xyz/entity/australian-release-of-chrono-trigger-for-nintendo-ds

## Summary
The Australian Release of *Chrono Trigger* for Nintendo DS is a video game edition that debuted in Australia on February 3, 2009. It is classified as a distinct version of the role-playing game *Chrono Trigger*, falling under the subclass of "video game editions" which are differentiated from standard retail packages by the inclusion of bonus materials or enhancements.

## Key Facts
- **Publication Date**: February 3, 2009
- **Country of Release**: Australia
- **Entity Type**: Video game edition
- **Base Game**: *Chrono Trigger*
- **Classification**: Subclass of video game; distinct from a standard video game retail package.
- **Definition**: As a video game edition, it is defined as a version packaged with bonus materials and enhancements not available in the standard release.
- **Aliases for Class**: The category "video game edition" is also known as "limited edition," "collectors' edition," "Special Edition," "Enhanced Edition," or "Director's Cut."

## FAQs
### What is the Australian Release of Chrono Trigger for Nintendo DS?
It is a specific version of the video game *Chrono Trigger* released in the Australian market on February 3, 2009. It is technically classified as a "video game edition," a category of game release that typically features bonus content or technical enhancements.

### How does a "video game edition" differ from a standard game release?
A video game edition is distinct from a standard retail package because it includes bonus materials, enhancements, or content not found in the base version. These can range from physical merchandise in "Collector's Editions" to digital technical improvements in "Enhanced Editions."

### Is the Australian Release of Chrono Trigger considered a standard retail package?
No, based on its classification as a "video game edition," it is considered distinct from a standard video game retail package. This classification implies the inclusion of specific enhancements or bonus materials relevant to the Australian market or the DS platform.

## Why It Matters
The classification of the Australian Release of *Chrono Trigger* for Nintendo DS as a "video game edition" highlights its role in the commercial lifecycle of the title. Video game editions are significant tools for publishers, allowing them to extend the commercial life and appeal of a game beyond its initial launch. For consumers, these editions provide definitive versions of titles, often bundling previously sold downloadable content, technical upgrades, or regional specificities that make the game accessible to new audiences. By being categorized here, the release is positioned as a distinct product offering value beyond a standard port, potentially serving as the curated version of the game for the Australian market.

## Notable For
- **Regional Specificity**: It is the specific iteration of *Chrono Trigger* tailored for the Australian market.
- **Classification**: It is a concrete example of the "video game edition" class, a subclass of video games characterized by content distinct from standard releases.
- **Timeline**: It represents a specific point in the game's distribution history, occurring on February 3, 2009.

## Body
### Release Details
The Australian Release of *Chrono Trigger* for Nintendo DS is an instance of a "video game edition." It was published specifically for the Australian market on February 3, 2009. As an edition or translation of *Chrono Trigger*, it represents a specific version of the parent work.

### Concept: Video Game Edition
The entity falls under the class of "video game edition," which carries specific definitions and implications within the industry:

**Definition and Distinction**
A video game edition is formally defined as a video game packaged with bonus materials and enhancements not available in the standard release. While it is a subclass of "video game," it is explicitly distinguished from a "video game retail package." This distinction implies that the Australian Release of *Chrono Trigger* offered specific content or packaging features that separated it from a baseline version of the game.

**Types and Aliases**
The classification of video game edition encompasses a variety of naming conventions used by publishers. Common aliases for this class include:
*   **Content-Focused**: "Special Edition" (e.g., *Devil May Cry 5 Special Edition*), "Director's Cut" (e.g., *Ghost of Tsushima Director's Cut*), or "Unrated" versions.
*   **Technically-Focused**: "Enhanced Edition" (e.g., *The Witcher 2: Assassins of Kings Enhanced Edition*).
*   **Platform-Specific**: "Legacy Edition" (e.g., *FIFA 21: Legacy Edition*) or ports adapted for specific consoles.
*   **Collectibility**: "Limited Edition" or "Collector's Edition," which often include physical merchandise.

**Commercial Function**
The release of video game editions serves multiple functions in the video game market. They allow publishers to segment their audience, targeting casual players with standard releases while offering "definitive" versions to dedicated fans. Editions often serve as re-releases on new platforms (in this case, the Nintendo DS), bundling technical upgrades or previously separate content to appeal to a new audience. While specific details on the *Chrono Trigger* enhancements are not listed in the provided data, its classification as a "video game edition" aligns it with this practice of adding value through specific enhancements or bonus materials.