# Attracting students' engagement in programming courses with gamification

> Research article (2016 IEEE Conference on e-Learning, e-Management and e-Services (IC3e), 2016) · cited 18× · AI/ML

**Wikidata**: [openalex:W2743113800](https://www.wikidata.org/wiki/openalex:W2743113800)  
**Source**: https://4ort.xyz/entity/attracting-students-engagement-in-programming-courses-with-gamification
