# Atame: A Angústia do Precário

> creative work by Wilton Azevedo

**Wikidata**: [Q132199205](https://www.wikidata.org/wiki/Q132199205)  
**Source**: https://4ort.xyz/entity/atame-a-angustia-do-precario

## Summary  
Atame: A Angústia do Precário is a digital poetry creative work authored by Wilton Azevedo, first published in 2006. It combines literary expression with digital media, leveraging Adobe Flash for its execution and distributed via optical disc. The work is cataloged in the elmcip database (ID: 5626) and represents a unique blend of technology and Portuguese-language poetry.  

## Key Facts  
- **Author**: Wilton Azevedo.  
- **Publication Date**: 2006.  
- **Genre**: Digital poetry.  
- **Software Engine**: Adobe Flash.  
- **Distribution Format**: Optical disc.  
- **Language**: Portuguese.  
- **ELMCIP ID**: 5626.  
- **Instance Of**: Creative work, application.  
- **Wikidata Description**: "Creative work by Wilton Azevedo."  

## FAQs  
### Q: Who created *Atame: A Angústia do Precário*?  
A: The work was authored by Wilton Azevedo, a figure associated with experimental digital literature.  

### Q: What technical platform was used to create the work?  
A: It was developed using Adobe Flash, a software engine prevalent in early 2000s interactive media.  

### Q: How was the work distributed?  
A: It was released on optical disc, reflecting common distribution practices for digital art in the mid-2000s.  

### Q: What cultural significance does the work hold?  
A: As a Portuguese-language digital poetry piece, it contributes to experimental literature and early 21st-century digital art preservation.  

### Q: Is the work recognized in academic or cultural databases?  
A: Yes, it is cataloged in the elmcip database (ID: 5626), which documents electronic literature and digital art.  

## Why It Matters  
*Atame: A Angústia do Precário* stands as an early example of digital poetry that bridges traditional literary themes with interactive technology. Its use of Adobe Flash and optical disc distribution underscores its roots in the mid-2000s digital art scene. The work’s inclusion in the elmcip database highlights its relevance to scholars of electronic literature, preserving a snapshot of experimental Portuguese-language digital creativity. It exemplifies how artists repurposed emerging software tools to reimagine poetic expression, making it a notable artifact for studies in digital humanities and new media art.  

## Notable For  
- **Technical Execution**: Utilization of Adobe Flash during its peak for interactive storytelling.  
- **Format**: Distribution via optical disc, a hallmark of early digital art dissemination.  
- **Cultural Preservation**: Cataloging in the elmcip database, ensuring its recognition in electronic literature archives.  
- **Linguistic Focus**: Contribution to Portuguese-language digital poetry, a niche but significant genre.  

## Body  

### Creation and Authorship  
*Atame: A Angústia do Precário* was conceived by Wilton Azevedo, a creator engaged with digital literary innovation. Published in 2006, the work reflects the era’s experimentation with merging code and poetry. Azevedo’s use of Adobe Flash positioned the piece within a broader movement of artists adopting proprietary software for creative expression.  

### Technical Specifications  
The work’s technical backbone is Adobe Flash, a platform widely used in the 2000s for interactive web content and multimedia art. Its distribution on optical disc aligns with pre-streaming era practices, where physical media was a primary vehicle for digital art. This format ensured the work’s accessibility in environments with limited internet bandwidth, a common constraint of the time.  

### Literary and Cultural Context  
As a digital poetry piece, *Atame* engages with themes of precarity (implied by “Angústia do Precário”) through a lens of technological mediation. Its Portuguese-language composition situates it within Lusophone literary traditions while expanding the boundaries of poetry into digital interactivity. The work’s structure—part application, part creative artifact—challenges conventional notions of literature, emphasizing user engagement and nonlinear narrative possibilities.  

### Preservation and Recognition  
The elmcip database (ID: 5626) catalogs *Atame*, underscoring its academic and cultural significance. ELMCIP (Electronic Literature as a Medium for Cultural Innovation and Poetry) is a key resource for electronic literature, and the work’s inclusion ensures its visibility to researchers and artists. This recognition also highlights the broader effort to preserve early digital art, much of which risks obsolescence due to outdated software dependencies, such as Adobe Flash’s eventual discontinuation.  

### Legacy and Impact  
While *Atame* may not be widely known outside specialized circles, it contributes to the historical record of digital art’s evolution. Its existence as both a “creative work” and an “application” (per its Wikidata classification) illustrates the fluidity of digital media categories in the mid-2000s. The work invites exploration of how artists navigated the constraints and opportunities of early 21st-century technology to produce culturally resonant, genre-blurring projects.