# Assessing the impact of digital games-based learning on students’ performance in learning fractions using (ABACUS) software application

> Research article (Eurasia Journal of Mathematics Science and Technology Education, 2022) · cited 32× · AI/ML

**Wikidata**: [openalex:W4294000894](https://www.wikidata.org/wiki/openalex:W4294000894)  
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