# Artificial Life, Inc.

> video game and software developer

**Wikidata**: [Q54815866](https://www.wikidata.org/wiki/Q54815866)  
**Source**: https://4ort.xyz/entity/artificial-life-inc

## Summary
**Artificial Life, Inc.** is a video game and software developer that operates as a public company within the software and video game industries. Founded in 1994, the organization is headquartered in Hong Kong and maintains an online presence at http://www.artificial-life.com/.

## Key Facts
- **Industry:** Operates in both the software industry and the video game industry.
- **Inception:** The company was founded in 1994.
- **Legal Form:** Organized as a public company.
- **Headquarters:** Located in Hong Kong.
- **Classification:** Defined as an instance of a video game developer.
- **Website:** Official website is http://www.artificial-life.com/.
- **Videogamegeek ID:** Assigned company ID 14540 (referenced March 19, 2022).
- **Crunchbase ID:** Listed as `artificial-life` on Crunchbase.

## FAQs
### Q: What type of company is Artificial Life, Inc.?
**A:** Artificial Life, Inc. is a public company classified as a video game developer and software developer. It has been active in the industry since its inception in 1994.

### Q: Where is Artificial Life, Inc. located?
**A:** The company's headquarters are located in Hong Kong.

### Q: What external database identifiers are associated with Artificial Life, Inc.?
**A:** The company is tracked under Videogamegeek company ID 14540 and Crunchbase organization ID `artificial-life`.

## Why It Matters
Artificial Life, Inc. represents a specific instance of a video game developer operating within the broader software and interactive entertainment industries. As a public company headquartered in Hong Kong, it illustrates the global nature of video game development, extending beyond typical development hubs. Its long-standing presence, dating back to 1994, positions it as an early participant in the commercial software and gaming sectors. The company serves as a concrete example of how video game developers function as specialized organizations within the larger "video game company" and "organization" classifications defined in structured knowledge bases.

## Notable For
- **Longevity:** Inception in 1994 marks it as an early established entity in the video game and software development landscape.
- **Public Status:** Distinguished by its legal form as a public company, a specific classification within the industry.
- **Geographic Base:** Notable for its headquarters in Hong Kong, contributing to the region's software industry presence.
- **Structured Data Integration:** Identified by specific identifiers in Videogamegeek (ID 14540) and Crunchbase, ensuring precise data linking.

## Body

### Corporate Identity and Classification
Artificial Life, Inc. is explicitly defined in knowledge bases as a "video game and software developer." It falls under the broader class of "video game developer," which is a subclass of "video game company" and "organization." This classification aligns it with other entities that specialize in creating video games for players, distinct from publishers who handle distribution. The company operates within the video game industry and the wider software industry.

### History and Location
The organization was founded in 1994. Its legal form is designated as a public company. The company's headquarters are situated in Hong Kong.

### Online Presence and Identifiers
The company maintains an official website at http://www.artificial-life.com/. It is indexed by several external knowledge and industry platforms:
- **Crunchbase:** Organization ID `artificial-life`.
- **Videogamegeek:** Company ID `14540`. This identifier is supported by references including entity Q74864565 and a retrieval date of 2022-03-19.

### Context within the Video Game Industry
As a video game developer, Artificial Life, Inc. is part of the ecosystem that designs, programs, and tests video games. This role places it within the "union of" individuals holding the role of game designer (property P11260), connecting the corporate entity to the creative roles defined in the industry structure. While the general concept of video game developers includes aliases like "game studio" or "software studio," Artificial Life, Inc. is a specific corporate instantiation of this class.

## References

1. VideoGameGeek