# Aplus Co., Ltd.

> video game developer

**Wikidata**: [Q65464929](https://www.wikidata.org/wiki/Q65464929)  
**Source**: https://4ort.xyz/entity/aplus-co-ltd

## Summary
Aplus Co., Ltd. is a Japanese video game developer specializing in the creation of video games. It is best known for developing *Little Witch Academia: Chamber of Time*, an action role-playing game published by Bandai Namco Entertainment.

## Key Facts
- **Type of Organization**: Video game developer (class: software development organization specializing in video games).
- **Country of Origin**: Japan.
- **Industry**: Video game industry.
- **Notable Work**: Developed *Little Witch Academia: Chamber of Time* (published by Bandai Namco Entertainment).
- **Identifiers**:
  - MobyGames Company ID: 20309.
  - VideoGameGeek Company ID: 30243 (as of March 19, 2022).
  - Visual Novel Database ID: p6512.
  - Internet Game Database Company ID: `aplus-co-dot-ltd`.
  - Former MobyGames Company ID: `aplus-co-ltd`.

## FAQs

**What kind of company is Aplus Co., Ltd.?**
Aplus Co., Ltd. is a Japanese video game developer focused on creating interactive entertainment software. It operates within the broader video game industry, specializing in game design and development.

**What games has Aplus Co., Ltd. developed?**
The company is known for developing *Little Witch Academia: Chamber of Time*, an action role-playing game released under Bandai Namco Entertainment’s publishing label.

**How can Aplus Co., Ltd. be identified in gaming databases?**
Aplus Co., Ltd. is listed in multiple gaming databases, including MobyGames (ID: 20309), VideoGameGeek (ID: 30243), Visual Novel Database (ID: p6512), and Internet Game Database (ID: `aplus-co-dot-ltd`). It was previously referenced under the MobyGames ID `aplus-co-ltd`.

## Why It Matters
Aplus Co., Ltd. contributes to Japan’s robust video game industry, which has a global influence on interactive entertainment. By developing titles like *Little Witch Academia: Chamber of Time*, the company helps expand the action role-playing genre, offering players immersive experiences tied to popular franchises. Its work supports the broader ecosystem of game development, from indie studios to major publishers like Bandai Namco Entertainment.

## Notable For
- Developing *Little Witch Academia: Chamber of Time*, a game tied to the widely recognized *Little Witch Academia* franchise.
- Being a registered entity in multiple major gaming databases, ensuring visibility and credibility within the industry.
- Operating as part of Japan’s influential video game development sector.

## Body

### Overview
Aplus Co., Ltd. is a Japanese video game developer classified under the broader category of software development organizations specializing in video games. It is part of the global video game industry, with a focus on creating interactive entertainment for consumer use.

### Notable Projects
The company’s most prominent work is *Little Witch Academia: Chamber of Time*, an action role-playing video game. This title was developed by Aplus Co., Ltd. under the name **A+ Games** and published by Bandai Namco Entertainment. The game is based on the *Little Witch Academia* franchise, which originated as an anime series.

### Industry Presence and Identifiers
Aplus Co., Ltd. is documented in several key gaming databases, ensuring its recognition within the industry:
- **MobyGames**: Assigned the company ID **20309**.
- **VideoGameGeek**: Listed under ID **30243**, with the reference dated **March 19, 2022**.
- **Visual Novel Database**: Identified by the code **p6512**.
- **Internet Game Database**: Recognized under the ID **aplus-co-dot-ltd**.
- **Former MobyGames Scheme**: Previously referenced as **aplus-co-ltd**.

These identifiers facilitate tracking the company’s contributions across different platforms and ensure its work is properly attributed in gaming archives.

### Role in the Video Game Industry
As a developer, Aplus Co., Ltd. plays a role in the production pipeline of video games, particularly in Japan’s competitive market. Its collaboration with publishers like Bandai Namco Entertainment highlights its ability to work on licensed properties, bridging the gap between original content creators and gaming audiences. The company’s involvement in *Little Witch Academia: Chamber of Time* demonstrates its capacity to adapt existing intellectual property into interactive formats, contributing to the expansion of multimedia franchises.

## References

1. VideoGameGeek