# Anywhere

> creative work by Ingrid Ankerson, Steve Matanle

**Wikidata**: [Q132199495](https://www.wikidata.org/wiki/Q132199495)  
**Source**: https://4ort.xyz/entity/anywhere-q132199495

## Summary
**Anywhere** is a digital creative work and software application authored by Ingrid Ankerson and Steve Matanle. Published in 2000 within an online art gallery, it functions as a piece of electronic literature created using Adobe Flash. As an application, it serves as a specific instance of software designed for end-users to interact with artistic content.

## Key Facts
*   **Title:** Anywhere
*   **Authors:** Ingrid Ankerson, Steve Matanle
*   **Publication Date:** 2000
*   **Instance of:** Creative work, Application
*   **Software Engine:** Adobe Flash
*   **Publication Venue:** Online art gallery
*   **Language:** English
*   **Identifier:** ELMCIP ID 6487
*   **Classification:** Subclass of software designed for end-users

## FAQs
### Q: Who created Anywhere?
A: Anywhere was created by Ingrid Ankerson and Steve Matanle. It is recognized as a collaborative creative work within electronic literature databases.

### Q: When was Anywhere published?
A: The work was published in 2000. It appeared as a digital creative piece in an online art gallery.

### Q: What technology was used to create Anywhere?
A: The creative work was built using Adobe Flash. This classifies it as a software application reliant on specific middleware to function for the end-user.

### Q: What type of entity is Anywhere?
A: Anywhere is classified as both a "creative work" and an "application." This dual classification means it is a software program designed for end-users that delivers artistic or literary content rather than purely utilitarian functions.

## Why It Matters
Anywhere represents a specific category of digital artifact where software application development intersects with creative authorship. As an early 2000s project utilizing Adobe Flash, it exemplifies the era of web-based electronic literature and online art galleries. It matters as a concrete example of how "applications"—typically viewed as functional tools—can serve as mediums for poetry and art. By bridging technical software structure (an application designed for end-users) with aesthetic intent, it highlights the versatility of software as a platform for human expression and digital storytelling.

## Notable For
*   **Hybrid Classification:** Notable for being explicitly classified as both a "creative work" and a software "application," bridging the gap between utility and art.
*   **Flash Architecture:** Distinctive for its reliance on Adobe Flash, a technology that defined the interactive web experience of the early 2000s.
*   **Online Art Context:** Recognized for its distribution via an online art gallery, situating it within the digital humanities and new media sectors.
*   **Authorship:** Notable for specific authorship by Ingrid Ankerson and Steve Matanle, distinct from anonymous or corporate software development.

## Body

### Definition and Classification
Anywhere is a specific entity classified as both a **creative work** and an **application**. Fundamentally, it is a software program or group of programs designed for **end-users**. In the context of software taxonomy, it is a **subclass of software** and an **instance of a software category**. Unlike system software that manages computer operations, Anywhere is intended for direct interaction to perform specific tasks—specifically, the display and experience of digital art.

### Authorship and Production
The creation of Anywhere is attributed to two primary authors:
*   **Ingrid Ankerson**
*   **Steve Matanle**

The work was published in **2000**. Its creation involved the use of **Adobe Flash** as the software engine, indicating it relies on multimedia platform capabilities for vector graphics, animation, and interactivity.

### Publication and Language
Anywhere was published in an **online art gallery**, making it accessible to end-users via the internet. The language of the work or its name is identified as **English**. It is tracked within knowledge bases with the **ELMCIP ID 6487**, connecting it to a broader network of electronic literature and creative computing.

### Technical Context
As an application, Anywhere inherits the characteristics of the "application" software class.
*   **Components:** It inherently has computer program(s) as its parts.
*   **Security:** A key characteristic associated with its software class is application security.
*   **Equivalency:** Conceptually, its nature as an application aligns with classes such as `https://schema.org/SoftwareApplication` and `https://www.w3.org/ns/activitystreams#Application`.

### Aliases and Identifiers
While the work itself is titled "Anywhere," the concept of it being an "application" links it to a wide array of identifiers and aliases in the broader software domain. These contextual identifiers frame the technical environment in which the work exists:
*   **Schema Definition:** `https://schema.org/SoftwareApplication`
*   **Wikidata Property:** P6823
*   **Dewey Decimal Classification:** 005.3 (Applications)
*   **Common Aliases for the Application Class:** Software application, application software, app, computer application, software de aplicación, software aplicativo, aplicación.