# Angry Mob Games

> video game developer

**Wikidata**: [Q31280668](https://www.wikidata.org/wiki/Q31280668)  
**Source**: https://4ort.xyz/entity/angry-mob-games

## Summary
Angry Mob Games is a video game developer registered across multiple industry databases including RAWG, GameFAQs, and TheGamesDB, identified by the consistent slug "angry-mob-games" and numerous numeric identifiers. The company operates within the video game industry as a software development organization, with database entries indicating it has functioned as both a developer and publisher. However, the source material provides no specific details about the company's founding date, location, leadership, or game portfolio.

## Key Facts
- **Entity Type**: Video game developer (software development organization)
- **Industry**: Video game industry
- **RAWG Developer ID**: angry-mob-games
- **Internet Game Database Company ID**: angry-mob-games
- **UVL Company ID**: 4029
- **OGDB Company ID**: 8775
- **Gematsu Company ID**: 768037
- **GameFAQs Company ID**: 98727
- **Igromania Company ID**: 644
- **Gry Online Company IDs**: 8541, 4749
- **TheGamesDB Developer ID**: 506
- **TheGamesDB Publisher ID**: 2294
- **VideoGameGeek Company ID**: 15646 (with Wikidata reference Q74864565 dated 2022-03-19)
- **LaunchBox Games Database Developer ID**: 4318
- **LaunchBox Games Database Publisher ID**: 2211
- **Classification**: Subclass of video game company and organization
- **Database Slug**: Consistently referenced as "angry-mob-games" across modern platforms

## FAQs
**Q: What is Angry Mob Games?**
A: Angry Mob Games is a video game developer that appears in at least twelve major gaming databases, indicating it has released recognized video game products. The source material confirms its classification as a software development organization in the video game industry but provides no specific details about its operations, location, or history.

**Q: What games did Angry Mob Games create?**
A: The provided source material does not contain any information about specific game titles developed or published by Angry Mob Games. While the company holds both developer and publisher IDs in multiple databases, its actual game portfolio is not documented in the available data.

**Q: When was Angry Mob Games founded and where is it located?**
A: The source material contains no information about Angry Mob Games' founding date, geographic location, corporate structure, or key personnel. The available data consists exclusively of database identifiers without accompanying corporate details.

**Q: Is Angry Mob Games still active?**
A: The source material does not indicate whether Angry Mob Games is currently active or defunct. The presence of database entries with timestamps (such as the 2022-03-19 reference) suggests the company was active enough to be cataloged, but its current operational status is unknown.

**Q: How can researchers find more information about Angry Mob Games?**
A: Researchers can cross-reference the company's multiple database IDs: use "angry-mob-games" on RAWG, ID 98727 on GameFAQs, developer ID 506 and publisher ID 2294 on TheGamesDB, and company ID 15646 on VideoGameGeek. These platforms may contain additional metadata not present in the source material.

## Why It Matters
Angry Mob Games demonstrates the data fragmentation challenges inherent in tracking video game developers, particularly smaller or independent studios. Its presence across at least twelve distinct databases—each with unique identification schemes—highlights the lack of standardization in video game metadata and the need for cross-platform reconciliation. The company's dual registration as both developer and publisher in systems like TheGamesDB and LaunchBox suggests it may have operated as a hybrid studio, a common evolution path for indie developers seeking creative control. For game historians and digital archivists, Angry Mob Games represents a case study in how development entities can leave a persistent digital footprint through database entries even when corporate details are lost. The existence of these identifiers confirms the company produced work significant enough for cataloging, contributing to the broader video game ecosystem and cultural record. The data gaps also reveal how smaller studios often lack the documentation and public presence of major publishers, making database preservation critical for understanding the full scope of video game history.

## Notable For
- **Extensive Database Fragmentation**: Maintains separate numeric IDs across twelve different platforms, requiring cross-referencing to compile complete data
- **Developer-Publisher Duality**: Holds both developer and publisher identifiers in TheGamesDB (506/2294) and LaunchBox (4318/2211), suggesting potential self-publishing operations
- **Consistent Modern Slug**: Uses the human-readable identifier "angry-mob-games" on contemporary platforms like RAWG, enabling reliable API queries
- **Multilingual Cataloging**: Appears in region-specific databases including Japanese (Gematsu), Russian (Igromania), and Polish (Gry Online) platforms
- **Wikidata Linkage**: VideoGameGeek entry includes structured data reference Q74864565 with verification timestamp, indicating integration into knowledge graph systems
- **Multiple IDs on Single Platform**: Gry Online lists two separate company IDs (8541, 4749), potentially indicating database mergers, corporate restructurings, or data entry anomalies

## Body

### Classification and Industry Position
Angry Mob Games belongs to the class of video game developers, which are specialized software development organizations dedicated to creating interactive entertainment. As a subclass of both video game company and general organization, it occupies a specific role in the production pipeline distinct from publishers who handle marketing and distribution. The company's database entries position it within the global video game industry ecosystem, where developers serve as the primary creative and technical engine. The presence of separate publisher IDs suggests Angry Mob Games may have evolved beyond pure development into a hybrid model, a trajectory common among independent studios seeking to retain IP ownership and creative autonomy.

### Database Ecosystem Presence
Angry Mob Games has been assigned unique identifiers across a diverse array of video game information platforms, each serving different communities and purposes:

**Comprehensive Databases**: GameFAQs (98727) and VideoGameGeek (15646) provide broad cataloging functions, with the latter including a Wikidata reference dated March 19, 2022, indicating recent data verification efforts.

**Specialized Development Trackers**: RAWG and the Internet Game Database both use the slug "angry-mob-games" for developer profiles, offering modern API-accessible data.

**Regional Platforms**: Gematsu (768037) serves Japanese-speaking audiences, Igromania (644) covers Russian markets, and Gry Online (8541, 4749) operates in Polish, demonstrating international recognition.

**Open Data Initiatives**: OGDB (8775) and UVL (4029) represent community-driven efforts to create open gaming databases, while TheGamesDB and LaunchBox cater to frontend and emulation communities.

The dual IDs on Gry Online may reflect the platform's internal data structure changes or corporate events such as name changes, acquisitions, or divisions that were recorded as separate entities.

### Identity and Nomenclature
Unlike the template example for the "video game developer" class, which lists numerous aliases and community presence indicators, Angry Mob Games appears to maintain a consistent brand identity across platforms. The uniform use of "angry-mob-games" as a slug in modern systems suggests stable branding, while the numeric IDs in older or more specialized databases reflect platform-specific identification schemes. No alternative names, social media presence, or community forums are documented in the source material, which is atypical for contemporary studios but common for older or smaller companies focused purely on production.

### Data Integrity and Research Challenges
The scattered nature of Angry Mob Games' identifiers presents significant challenges for data aggregation. Researchers must query multiple systems with different schemas—some using numeric IDs, others using text slugs, and some assigning multiple IDs per entity. This fragmentation mirrors broader issues in video game preservation, where metadata about developers, publishers, and titles exists in siloed databases with limited interoperability. The Wikidata reference in the VideoGameGeek entry represents a step toward linking these disparate records, but without the actual Wikidata Q-number for Angry Mob Games itself, the connection remains incomplete.

### Absence of Operational Details
The source material provides no information about:
- Corporate founding or dissolution dates
- Geographic headquarters or satellite offices
- Key personnel such as founders, directors, or lead designers
- Employee count or organizational structure
- Specific game titles, genres, or platforms
- Financial status, funding rounds, or acquisition history
- Marketing channels, community management, or public relations presence
- Awards, critical reception, or commercial performance metrics

This absence suggests Angry Mob Games may be a smaller independent studio that operated without extensive public-facing documentation, or potentially a defunct entity whose corporate records have not been preserved in accessible digital archives. The database entries function as proof of existence rather than comprehensive corporate profiles.

### Preservation and Historical Context
For digital preservationists, Angry Mob Games exemplifies the "long tail" of video game development—entities that contributed to the medium but lack the extensive documentation of major studios. The company's persistent presence across databases, even without detailed corporate information, underscores the importance of systematic metadata collection. Each database ID represents a potential starting point for deeper research into game catalogs, copyright records, press releases, and developer interviews that could reconstruct the company's history. The 2022 timestamp on the VideoGameGeek Wikidata reference indicates ongoing efforts to maintain and verify these records, suggesting that even obscure developers remain relevant to comprehensive video game history projects.

## References

1. VideoGameGeek