# Angry Demon Studio

> Swedish video game developer

**Wikidata**: [Q57612808](https://www.wikidata.org/wiki/Q57612808)  
**Source**: https://4ort.xyz/entity/angry-demon-studio

## Summary
Angry Demon Studio is a Swedish video game developer specializing in the creation of video games for personal use. Operating within the video game industry, the studio functions as a software development organization that designs, programs, and tests interactive entertainment. It is classified as a specific instance of a video game developer and is distinct from publishers who handle marketing and distribution.

## Key Facts
- **Country of Origin:** Sweden
- **Industry:** Video game industry
- **Classification:** Instance of *video game developer*; subclass of *video game company* and *organization*
- **Primary Product:** Video games
- **Employee Count:** 5 employees (as of October 2018)
- **Twitter Handle:** @AngryDemonGames (ID: 784402293710028800; active from October 7, 2016, to March 21, 2020)
- **Social Media Followers:** 1,787 followers on Twitter (as of January 3, 2021)
- **Official Website:** https://angrydemonstudio.com (Language: English)
- **Facebook Page:** AngryDemonStudioDev
- **Instagram Handle:** angrydemonstudio
- **OGDB Company ID:** 19309
- **RAWG Developer ID:** angry-demon-studio
- **RAWG Publisher ID:** angry-demon-studio
- **Gematsu Company ID:** 732980
- **Igromania Company ID:** 14616
- **MobyGames Company ID:** 30529
- **Gry Online Company ID:** 10542
- **Gaming History Company ID:** 13973
- **Altar of Gaming Company ID:** angry-demon-studio
- **Crunchbase Organization ID:** angry-demon-studio-ab
- **Giant Bomb ID (Former Scheme):** 3010-14974
- **Internet Game Database Company ID:** angry-demon-studio
- **MobyGames Company ID (Former Scheme):** angry-demon-studio
- **Launchbox Games Database Developer ID:** 23967
- **Launchbox Games Database Publisher ID:** 11672

## FAQs
**What is the primary function of Angry Demon Studio?**
Angry Demon Studio operates as a software development organization dedicated to the creation of video games. Their work involves the full development lifecycle, including design, programming, art creation, and testing to produce playable software for consumers.

**Where is Angry Demon Studio based and what is its operational scale?**
The studio is located in Sweden and operates within the global video game industry. As of October 2018, the organization maintained a team of five employees, indicating a small-scale development structure.

**How can one contact or follow Angry Demon Studio online?**
The studio maintains an official website at https://angrydemonstudio.com and is active on social media platforms including Twitter, Facebook, and Instagram. Their Twitter account, @AngryDemonGames, was active between 2016 and 2020, and they have a presence on Facebook under the name AngryDemonStudioDev.

**What specific identifiers link Angry Demon Studio to major gaming databases?**
The studio is cataloged across numerous industry databases with unique IDs, including MobyGames (30529), RAWG (angry-demon-studio), and the Internet Game Database. It also holds specific identifiers on platforms like Gematsu, Igromania, and Crunchbase, ensuring precise data linking across the ecosystem.

## Why It Matters
Angry Demon Studio represents a specific node in the global video game development ecosystem, contributing to the diverse landscape of interactive entertainment. As a Swedish entity, it adds to the international variety of game creation, demonstrating how small, specialized studios operate within a multibillion-dollar industry. The studio's presence across multiple international databases and social platforms highlights the interconnected nature of modern game development, where even smaller entities maintain a digital footprint that facilitates discovery by players, publishers, and researchers. By producing video games, the studio participates in the broader cultural and economic engine that drives technological innovation in graphics, AI, and networking, while providing employment for creative professionals in the region.

## Notable For
- **Specific National Origin:** Being a documented video game developer based in Sweden.
- **Multi-Platform Database Presence:** Holding unique identifiers across over a dozen major gaming and business databases, including MobyGames, RAWG, and Crunchbase.
- **Social Media History:** Maintaining a documented Twitter presence with specific follower counts and activity dates between 2016 and 2021.
- **Small-Scale Operation:** Operating with a verified workforce of five employees as of 2018, representing the micro-studio segment of the industry.
- **Dual Role Capability:** Being listed as both a developer and a publisher on the RAWG platform (ID: angry-demon-studio).
- **Cross-Platform Identification:** Possessing both current and former scheme IDs for major tracking systems like MobyGames and Giant Bomb.

## Body

### Identity and Classification
Angry Demon Studio is defined as a Swedish video game developer. In structured data contexts, it is classified as an instance of a *video game developer*, which itself is a subclass of *video game company* and *organization*. The studio's primary output is the production of video games. This classification aligns with the broader definition of a video game developer as a software development organization specializing in creating games for personal use. The entity is distinct from video game publishers, as its core focus remains on the design, programming, and technical development of the software rather than solely on marketing and distribution.

### Operational Scale and Timeline
The studio operates with a lean structure, having recorded an employee count of five as of October 2018. This specific data point highlights the studio's status as a small-scale development entity. While the exact founding date is not provided in the source material, the studio's digital footprint includes specific activity windows on social media. For instance, the Twitter account associated with the studio was active from October 7, 2016, through March 21, 2020. Additionally, social media metrics indicate a follower count of 1,787 on Twitter as of January 3, 2021, providing a snapshot of its audience reach during that period.

### Digital Presence and Communication
Angry Demon Studio maintains a multi-channel online presence to connect with its audience and the industry. The official website is hosted at https://angrydemonstudio.com, with the content language specified as English. On social media, the studio utilizes several platforms:
- **Twitter:** The handle @AngryDemonGames (ID: 784402293710028800) served as a primary communication channel.
- **Facebook:** The page is listed under the name AngryDemonStudioDev.
- **Instagram:** The studio uses the handle angrydemonstudio.
These channels facilitate direct engagement and serve as repositories for updates regarding their projects and company news.

### Industry Identifiers and Data Linking
A defining characteristic of Angry Demon Studio is its extensive cataloging across the global gaming data infrastructure. The studio possesses unique identifiers that allow for precise tracking and linking across various databases:
- **MobyGames:** Listed with ID 30529 and a former scheme ID of "angry-demon-studio".
- **RAWG:** Identified as both a developer and publisher with the ID "angry-demon-studio".
- **Internet Game Database (IGDB):** Uses the ID "angry-demon-studio".
- **Giant Bomb:** Associated with the former scheme ID 3010-14974.
- **Launchbox Games Database:** Holds separate IDs for its roles as a developer (23967) and publisher (11672).
- **Other Databases:** The studio is also tracked by OGDB (19309), Gematsu (732980), Igromania (14616), Gry Online (10542), Gaming History (13973), Altar of Gaming (angry-demon-studio), and Crunchbase (angry-demon-studio-ab).
This comprehensive data footprint ensures that the studio is recognized and retrievable within the broader context of the video game industry's knowledge bases.

### Product and Output
The primary material produced by Angry Demon Studio is the video game. As a software development organization, the studio engages in the full pipeline of game creation, transforming concepts into playable interactive experiences. While specific titles are not enumerated in the provided source material, the entity's classification and database entries confirm its role in generating content for the video game market. The studio's work contributes to the industry's output, supporting the ecosystem of artists, programmers, and designers involved in game production.