# Analyzing Students’ Self-Perception of Success and Learning Effectiveness Using Gamification in an Online Cybersecurity Course

> Research article (IEEE Access, 2020) · cited 60× · AI/ML

**Wikidata**: [openalex:W3027852283](https://www.wikidata.org/wiki/openalex:W3027852283)  
**Source**: https://4ort.xyz/entity/analyzing-students-self-perception-of-success-and-learning-effectiveness-using-gamification-in-an-online-cybersecurity-c
