# Analysis of the college underachievers’ transformation via gamified learning experience

> Research article (Entertainment Computing, 2022) · cited 29× · AI/ML

**Wikidata**: [openalex:W4298111885](https://www.wikidata.org/wiki/openalex:W4298111885)  
**Source**: https://4ort.xyz/entity/analysis-of-the-college-underachievers-transformation-via-gamified-learning-experience
