# An Empirical Study on the Effects of Using Kahoot as a Game-Based Learning Tool on EFL Learners’ Vocabulary Recall and Retention

> Research article (Education Research International, 2022) · cited 36× · AI/ML

**Wikidata**: [openalex:W4214710742](https://www.wikidata.org/wiki/openalex:W4214710742)  
**Source**: https://4ort.xyz/entity/an-empirical-study-on-the-effects-of-using-kahoot-as-a-game-based-learning-tool-on-efl-learners-vocabulary-recall-and-re
