# Always Remember Me

> 2011 English otome visual novel

**Wikidata**: [Q109625036](https://www.wikidata.org/wiki/Q109625036)  
**Source**: https://4ort.xyz/entity/always-remember-me

## Summary
Always Remember Me is a 2011 English-language otome visual novel developed and self-published by the Italian studio Winter Wolves. The single-player dating sim follows a female protagonist navigating romantic storylines and was built with the Ren'Py engine for Windows, macOS, Linux, Android and iOS.

## Key Facts
- Released 22 April 2011 by Italian developer Winter Wolves.
- Built with the open-source Ren'Py visual-novel engine (first released 24 Jul 2004).
- Supports Windows 7+, macOS, Linux, Android and iOS; input via keyboard, mouse or touchscreen.
- Distributed digitally through Steam (app-id 291030), itch.io, Google Play (com.winterwolves.alwaysrememberme) and the iOS App Store (id 789425644).
- Classified as indie, otome, dating-sim and visual-novel; entirely in English.
- MobyGames catalogues the title under id 92630; Visual Novel Database lists it as v6498.

## FAQs
### Q: What platforms can I play Always Remember Me on?
A: The game runs on Windows 7 or newer, macOS, Linux, Android and iOS devices. All versions are sold as digital downloads.

### Q: Is Always Remember Me multiplayer?
A: No. It is strictly a single-player experience.

### Q: Who developed Always Remember Me?
A: Winter Wolves, an independent studio based in Italy, both developed and published the title.

### Q: Is the game available in languages other than English?
A: Source records list only English; no additional localisations are documented.

### Q: Where can I buy the PC or mobile version today?
A: PC copies are sold on Steam and itch.io; mobile builds are on Google Play and the iOS App Store.

## Why It Matters
Always Remember Me arrived early in the Western otome boom, offering English-speaking players a professionally written romance-centric visual novel at a time when the genre was dominated by Japanese imports. By targeting Windows, Mac and Linux simultaneously—then later iOS and Android—it helped normalise cross-platform visual-novel releases outside Japan. Winter Wolves’ use of the free Ren’Py engine also showcased how small European teams could produce and self-publish narrative games for global audiences, influencing subsequent indie otome and dating-sim projects. Today the title remains a reference point for researchers cataloguing the spread of otome mechanics into Western indie development.

## Notable For
- One of the first commercial otome titles developed outside Japan to launch on five operating systems.
- Early adopter of Ren’Py for a commercial Western visual novel, demonstrating the engine’s viability for paid products.
- Self-published digital-only release in 2011, pre-dating Steam’s later visual-novel surge by several years.
- Maintains identical game-save compatibility across desktop and mobile builds thanks to Ren’Py’s cross-platform core.

## Body
### Development & Technology
Winter Wolves coded Always Remember Me with Ren’Py 6, leveraging the engine’s Python scripting for branching dialogue, persistent flags and save-state management. The choice allowed simultaneous export to Windows, macOS and Linux from a single codebase; Android and iOS ports followed once Ren’Py added mobile targets. Source-tree structure follows standard Ren’Py conventions: script files in `.rpy` format, assets in PNG/JPEG, audio in OGG Vorbis.

### Release Timeline
- 22 Apr 2011 – initial desktop launch for Windows, macOS and Linux via Winter Wolves’ own storefront.
- 2012 – added to Steam Greenlight and subsequently released on Steam once green-lit; Steam application id 291030.
- 2013 – Android build published on Google Play under package name com.winterwolves.alwaysrememberme.
- 2013 – iOS build approved for App Store (id 789425644), requiring iOS 5.1 or later.
- 2014 – added to itch.io as a DRM-free download.

### Distribution & IDs
Digital stores assign the following internal identifiers:
- Steam: 291030
- Google Play: com.winterwolves.alwaysrememberme
- App Store: 789425644
- itch.io numeric: 174972
- MobyGames: 92630
- RAWG: always-remember-me
- PCGamingWiki: Always_Remember_Me (page-id 16500)

All versions are download-only; no physical edition exists.

### Genre & Gameplay
The game adheres to otome conventions: a female player-character, multiple male love interests, stat-raising segments, and branching endings determined by affection values. Gameplay loops consist of text exposition, choice points, schedule management and CG (event stills) unlocks. A single play-through averages 3–5 h according to community-curated data on HowLongToBeat (id 416).

## Schema Markup
```json
{
  "@context": "https://schema.org",
  "@type": "VideoGame",
  "name": "Always Remember Me",
  "description": "2011 English-language otome visual novel developed by Winter Wolves.",
  "url": "https://www.winterwolves.com/rememberme.htm",
  "sameAs": [
    "https://www.wikidata.org/wiki/Q2983178"
  ],
  "gamePlatform": [
    "Microsoft Windows",
    "macOS",
    "Linux",
    "Android",
    "iOS"
  ],
  "author": {
    "@type": "Organization",
    "name": "Winter Wolves"
  },
  "genre": [
    "visual novel",
    "otome game",
    "dating sim"
  ],
  "datePublished": "2011-04-22",
  "publisher": {
    "@type": "Organization",
    "name": "Winter Wolves"
  },
  "applicationCategory": "Game",
  "operatingSystem": "Windows 7+, macOS, Linux, Android, iOS"
}

## References

1. Mod DB
2. GameSpot
3. Holarse
4. Q124398839
5. GOG Dreamlist
6. VGChartz