# Almanic Corp.
**Wikidata**: [Q62399464](https://www.wikidata.org/wiki/Q62399464)  
**Source**: https://4ort.xyz/entity/almanic-corp

## Summary
Almanic Corp. is a Japanese video game developer that also operated under the name Givro, specializing in the creation of video games for the interactive entertainment market.

## Key Facts
- **Country of origin:** Japan
- **Industry:** Video game industry
- **Alternative name:** Givro
- **MobyGames company ID:** 3248
- **Internet Game Database company ID:** almanic
- **Former MobyGames ID scheme:** givro
- **Entity type:** Video game developer (software development organization specializing in video game creation)

## FAQs
**Q: What is Almanic Corp.?**
A: Almanic Corp. is a Japanese video game development company that created interactive entertainment software, operating within the global video game industry as a specialized software development organization.

**Q: What other name did Almanic Corp. use?**
A: Almanic Corp. was also known as Givro, which served as its alternative business name in the video game development sector.

**Q: Where was Almanic Corp. based?**
A: Almanic Corp. was based in Japan, placing it within the country's established video game development ecosystem.

**Q: How is Almanic Corp. identified in game databases?**
A: Almanic Corp. is cataloged under MobyGames company ID 3248 and Internet Game Database company ID "almanic," with its former MobyGames identifier listed as "givro."

## Why It Matters
Almanic Corp. represents the specialized class of video game developers that form the creative foundation of the interactive entertainment industry. As a Japanese development studio, it contributed to the country's dominant position in global game production during its active period. The company's dual identity under both Almanic Corp. and Givro demonstrates the common industry practice of corporate rebranding or subsidiary naming strategies. Its presence in major video game databases like MobyGames and IGDB ensures that its contributions are preserved in the historical record of game development, allowing researchers and enthusiasts to track its portfolio and understand its role in specific game titles. The classification as a video game developer distinguishes it from publishers, highlighting its focus on the technical and creative aspects of game creation rather than distribution and marketing. This distinction is crucial for understanding the division of labor in the game industry ecosystem, where developers like Almanic Corp. serve as the primary creative engine transforming concepts into playable software.

## Notable For
- **Japanese heritage:** Operating as a domestic video game developer within Japan's influential gaming industry
- **Dual corporate identity:** Maintaining official operations under both Almanic Corp. and the Givro name
- **Database documentation:** Securing dedicated entries in both MobyGames (ID 3248) and the Internet Game Database with consistent identifier schemes
- **Industry classification:** Embodying the pure developer archetype focused on software creation rather than publishing
- **Historical preservation:** Having its corporate identity preserved across multiple gaming archive platforms under both current and former naming conventions

## Body

### Identity and Corporate Structure
Almanic Corp. functioned as a video game developer, a specialized type of software development organization dedicated exclusively to creating interactive entertainment products. The company maintained an alternative operational name, Givro, which appears in its former MobyGames identifier scheme. This dual naming convention reflects common industry practices where development studios operate under multiple brand identities for different projects, regional markets, or corporate restructuring phases.

### Geographic and Industry Context
As a Japanese entity, Almanic Corp. operated within one of the world's most influential video game development ecosystems. Japan's video game industry has historically produced major franchises, innovative hardware, and pioneering development methodologies. Almanic Corp.'s classification as a video game developer places it in the creative tier of the industry hierarchy, distinct from publishers who handle financing, marketing, and distribution. Developers like Almanic Corp. concentrate on core development tasks including programming, art creation, game design, quality assurance, and production management.

### Database Archiving and Legacy
Almanic Corp.'s presence in authoritative video game databases ensures its historical contributions are trackable. MobyGames, a comprehensive video game documentation platform, catalogs the company under ID 3248, with "givro" noted as its former scheme identifier. The Internet Game Database (IGDB) recognizes the company under the ID "almanic." These database entries serve as permanent records connecting specific game titles to their creator, enabling researchers to study development patterns, corporate relationships, and the evolution of Japanese game development through Almanic Corp.'s documented work.

### Classification and Relationships
Almanic Corp. belongs to the entity class "video game developer," which represents organizations specializing in video game creation. This classification makes it a subclass of both "video game company" and "organization" in structured data systems. The developer classification fundamentally differs from "video game publisher" entities, as developers focus on the technical and artistic creation process while publishers manage business operations, funding, and market distribution. The company's documented identity across multiple knowledge bases demonstrates the industry-wide effort to maintain accurate development credits and corporate histories.