# Aicom

> Japanese video game development studio

**Wikidata**: [Q4696605](https://www.wikidata.org/wiki/Q4696605)  
**Wikipedia**: [English](https://en.wikipedia.org/wiki/Aicom)  
**Source**: https://4ort.xyz/entity/aicom

## Summary
Aicom was a Japanese video game development studio founded in 1988. Also known as Yumekobo (or Yumekobo Co., Ltd.), the company operated within the video game industry until its dissolution in 2001. It is classified as a software development organization specializing in the creation of interactive entertainment.

## Key Facts
- **Founded:** 1988
- **Dissolved:** 2001
- **Headquarters:** Japan
- **Industry:** Video Game Industry
- **Type:** Video Game Developer (Software development organization)
- **Aliases:** Yumekobo, Yumekobo Co., Ltd., Aicom Corporation, 日本エイコム (Nihon Eicom), 夢工房 (Yumekobo)
- **Wikidata Identifiers:** Different from entity Q11289543
- **Wikipedia Presence:** Article titled "Aicom" with sitelinks in 6 languages (English, Esperanto, French, Italian, Korean, Swedish)

## FAQs
### What was Aicom?
Aicom was a Japanese video game developer founded in 1988. It specialized in software development for the video game industry before ceasing operations in 2001.

### What other names did Aicom operate under?
The studio was also known as Yumekobo, Yumekobo Co., Ltd., Aicom Corporation, and by the Japanese names 日本エイコム and 夢工房.

### How is Aicom classified in the video game industry?
Aicom is classified as a "video game developer," a type of software development organization focused on creating games. This distinguishes it from video game publishers, who handle marketing and distribution rather than development.

### Where is Aicom listed in gaming databases?
The company is indexed in numerous databases under various IDs, including MobyGames (6392, 2454), Internet Game Database (aicom), Visual Novel Database (p7422), and UVL (222), among others.

## Why It Matters
As a video game developer, Aicom played a role in the engine of the interactive entertainment sector, functioning as a creative entity that turned concepts into playable software. Studios like Aicom are essential to the industry's structure, handling the design, programming, and testing phases of game creation. The company's history—spanning from 1988 to 2001—places it within a foundational era of Japanese game development. Its existence under multiple names (Aicom and Yumekobo) highlights the evolving nature of corporate identity in the software industry. By contributing to the medium, developers like Aicom help drive technological innovation and create the cultural narratives that define gaming generations.

## Notable For
- **Dual Identity:** Operating under distinct names including "Aicom" and "Yumekobo" (夢工房), indicating a significant rebranding or corporate structure change during its operational history.
- **Data Footprint:** Possessing a complex web of identifiers across major archival databases, including dual IDs in MobyGames and VideoGameGeek, reflecting changes in naming or data migration over time.
- **Japanese Heritage:** Being a Japanese entity (Headquarters: Japan) during a pivotal period in the global expansion of the video game industry.
- **Archival Specificity:** Having specific entries in niche databases such as the Media Arts Database (C46346) and Kultboy (473), ensuring its historical activities are preserved.

## Body

### Identity and Naming Conventions
Aicom was a Japanese video game development studio known by several aliases throughout its existence. In addition to its primary name, it was referred to as **Aicom Corporation** and **日本エイコム**. Notably, the entity is also strongly associated with the name **Yumekobo** (and variations **Yumekobo Co., Ltd.** and **夢工房**). This multiplicity of names is documented across various linguistic versions of Wikipedia and international gaming databases. The studio's logo is archived at `https://commons.wikimedia.org/wiki/Special:FilePath/Aicom_logo.png`.

### Corporate History
The company's operational timeline is defined by specific milestones derived from structured data records:
- **Inception:** 1988 (Source: Wikidata/Wikipedia references).
- **Dissolution:** 2001 (Source: Wikipedia/MobyGames references).
- **Headquarters:** Japan.

During its 13-year lifespan, the firm operated as a distinct entity from concept to dissolution, classified strictly as a "video game developer"—an organization specializing in the design and programming of games rather than their publishing.

### Industry Classification
Aicom is an instance of a **video game developer**. In the context of the industry, this classifies the entity as a software development organization that creates interactive entertainment for players. This role is distinct from that of a publisher ( Wikidata property `different_from`: Q11289543), focusing on the technical and artistic production of video games.

### Database Identifiers and External Links
The studio maintains a significant presence in video game archival and knowledge systems, evidenced by a wide array of unique identifiers:

| Database / Platform | Identifier(s) | Notes |
| :--- | :--- | :--- |
| **Freebase** | `/m/0h0rc1` | Legacy identifier. |
| **MobyGames** | `6392`, `2454` | Includes IDs for company variations. |
| **MobyGames (Old Scheme)** | `aicom-corporation`, `yumekobo-co-ltd` | Legacy URL slugs. |
| **Internet Game Database (IGDB)** | `aicom` | Company slug. |
| **VideoGameGeek (VGG)** | `13110`, `24319` | Multiple IDs referencing name changes. |
| **Universal Video Game List (UVL)** | `222` | Company ID. |
| **Visual Novel Database (VNDB)** | `p7422` | Producer ID. |
| **Media Arts Database** | `C46346` | Japanese archival ID. |
| **Kultboy** | `473` | Retro gaming database ID. |
| **Wiig.de** | `1129` | Developer specific ID. |
| **Lastdodo** | `1166315`, `504993` | Area IDs for Aicom and Yumekobo. |

### Digital Footprint
Aicom has a digital footprint across multiple language editions of Wikipedia, including English (en), Esperanto (eo), French (fr), Italian (it), Korean (ko), and Swedish (sv), totaling 6 sitelinks. The entity is explicitly defined in Wikidata with the description "Japanese video game development studio."

## References

1. LastDodo
2. MobyGames
3. VideoGameGeek