# Activity recognition of a badminton game through accelerometer and gyroscope

> Research article (2016 19th International Conference on Computer and Information Technology (ICCIT), 2016) · cited 43× · AI/ML

**Wikidata**: [openalex:W2589188683](https://www.wikidata.org/wiki/openalex:W2589188683)  
**Source**: https://4ort.xyz/entity/activity-recognition-of-a-badminton-game-through-accelerometer-and-gyroscope
