# Active and Emerging Methodologies for Ubiquitous Education: Potentials of Flipped Learning and Gamification

> Research article (Sustainability, 2020) · cited 153× · AI/ML

**Wikidata**: [openalex:W2999273613](https://www.wikidata.org/wiki/openalex:W2999273613)  
**Source**: https://4ort.xyz/entity/active-and-emerging-methodologies-for-ubiquitous-education-potentials-of-flipped-learning-and-gamification
