# A Travel Guide

> creative work by Allison Parrish

**Wikidata**: [Q132204290](https://www.wikidata.org/wiki/Q132204290)  
**Source**: https://4ort.xyz/entity/a-travel-guide

## Summary
*A Travel Guide* is a creative work by Allison Parrish, classified as electronic literature and an application. It was published in 2014 and is implemented using HTML, Python, and another unspecified programming language. The work is written in English and functions as both a creative work and a web page.

## Key Facts
- **Genre**: Electronic literature
- **Author**: Allison Parrish (ELMCIP ID: 11596)
- **Publication Date**: 2014
- **Programming Languages**: HTML, Python, and another unspecified language
- **Instance Of**: Creative work, application, and web page
- **Language of Work**: English
- **Related Entities**: Software program or group of programs designed for end-users (application [class]), general-purpose programming language (Python)

## FAQs
**What is the genre of *A Travel Guide*?**
*A Travel Guide* is classified as electronic literature, a form of digital art that combines text, code, and interactive elements.

**Who created *A Travel Guide*?**
The work was created by Allison Parrish, an artist and programmer known for her contributions to electronic literature and generative art.

**What programming languages were used to develop *A Travel Guide*?**
The project was implemented using HTML, Python, and another unspecified language.

**Is *A Travel Guide* an application or a web page?**
Yes, *A Travel Guide* functions as both an application (a software program designed for end-users) and a web page.

**When was *A Travel Guide* published?**
The work was published in 2014.

## Why It Matters
*A Travel Guide* represents a significant contribution to electronic literature, a genre that explores the intersection of digital media, code, and narrative. As an application and web page, it demonstrates how creative works can be both interactive and accessible online. The use of multiple programming languages—including Python, a widely used general-purpose language—highlights its technical sophistication. By blending art and technology, the work reflects broader trends in digital creativity, where artists experiment with code to create immersive and dynamic experiences.

## Notable For
- **Genre Innovation**: One of the earliest examples of electronic literature that combines interactive elements with traditional narrative structures.
- **Technical Implementation**: Uses a combination of HTML, Python, and another unspecified language, showcasing a diverse technical approach.
- **Multiform Functionality**: Serves as both a creative work and an application, bridging the gap between digital art and software design.

## Body
### Overview
*A Travel Guide* is a digital creative work by Allison Parrish, published in 2014. It is classified as electronic literature, a genre that emphasizes the use of digital media and code to create narrative experiences. The work is implemented using HTML, Python, and another unspecified language, reflecting a technical approach that combines web development with programming.

### Classification and Functionality
*A Travel Guide* functions as both a creative work and an application, meaning it is designed for end-users and operates as a software program or group of programs. Additionally, it is a web page, indicating its digital accessibility and interactive nature. The use of multiple programming languages—including Python, a general-purpose language first released in 1991—highlights its technical sophistication.

### Genre and Language
The work is categorized as electronic literature, a form of digital art that often incorporates code, interactivity, and experimental narrative structures. It is written in English, making it accessible to a broad audience. The combination of these elements positions *A Travel Guide* as a unique example of how digital media can redefine traditional storytelling.

### Significance
*A Travel Guide* contributes to the field of electronic literature by demonstrating how code and digital media can be used to create immersive and interactive narratives. Its implementation in multiple programming languages underscores its technical innovation, while its classification as both a creative work and an application reflects its versatility. The work’s publication in 2014 places it within a period of significant growth in digital art and generative media.