# A Tale of Two Institutions: Analyzing the Impact of Gamified Student Response Systems on Student Anxiety in Two Different Introductory Biology Courses

> Research article (CBE—Life Sciences Education, 2021) · cited 18× · AI/ML

**Wikidata**: [openalex:W3141223747](https://www.wikidata.org/wiki/openalex:W3141223747)  
**Source**: https://4ort.xyz/entity/a-tale-of-two-institutions-analyzing-the-impact-of-gamified-student-response-systems-on-student-anxiety-in-two-different
