# A real 3D scene rendering optimization method based on region of interest and viewing frustum prediction in virtual reality

> Research article (International Journal of Digital Earth, 2022) · cited 13× · AI/ML

**Wikidata**: [openalex:W4283316036](https://www.wikidata.org/wiki/openalex:W4283316036)  
**Source**: https://4ort.xyz/entity/a-real-3d-scene-rendering-optimization-method-based-on-region-of-interest-and-viewing-frustum-prediction-in-virtual-real
