# A Gamified Approach to Improving Student’s Participation in Farm Practice – A Case Study of Landmark University

> Research article (International Journal of Interactive Mobile Technologies (iJIM), 2019) · cited 10× · AI/ML

**Wikidata**: [openalex:W2945730154](https://www.wikidata.org/wiki/openalex:W2945730154)  
**Source**: https://4ort.xyz/entity/a-gamified-approach-to-improving-students-participation-in-farm-practice-a-case-study-of-landmark-university
