# A Dialogue Between Two Eyeballs

> creative work by Braxton Soderman

**Wikidata**: [Q132199565](https://www.wikidata.org/wiki/Q132199565)  
**Source**: https://4ort.xyz/entity/a-dialogue-between-two-eyeballs

## Summary
"A Dialogue Between Two Eyeballs" is a hypertext fiction creative work authored by Braxton Soderman and published in 2007. It was created using the Adobe Shockwave software engine and is classified both as a creative work and an application, originally appearing in an academic journal.

## Key Facts
*   **Title:** A Dialogue Between Two Eyeballs
*   **Author:** Braxton Soderman
*   **Publication Date:** 2007
*   **Genre:** Hypertext fiction
*   **Software Engine:** Adobe Shockwave
*   **Instance Of:** Creative work, application
*   **Published In:** Academic journal
*   **Language:** English
*   **ELMCIP ID:** 6661
*   **Wikidata Description:** creative work by Braxton Soderman

## FAQs
**Q: What is "A Dialogue Between Two Eyaballs"?**
A: It is a work of hypertext fiction, a form of digital literature where readers navigate through non-linear text. It was created as a specific software application using the Adobe Shockwave platform.

**Q: Who created "A Dialogue Between Two Eyeballs"?**
A: The work was authored by Braxton Soderman, who is identified as its creator in its core metadata.

**Q: What technology was used to build this work?**
A: It was developed using the Adobe Shockwave software engine, a platform historically used for multimedia web content and interactive applications.

**Q: When was "A Dialogue Between Two Eyeballs" published?**
A: The work's publication date is recorded as 2007, situating it in the era of widespread Shockwave Player use for web-based interactive content.

**Q: In what context was this work originally released?**
A: It was published within an academic journal, indicating its initial presentation was as a scholarly or peer-reviewed contribution to the field of electronic literature.

## Why It Matters
"A Dialogue Between Two Eyeballs" represents a specific instance of early 21st-century hypertext fiction, a genre that explores narrative structure through digital, non-linear means. Its creation using Adobe Shockwave places it within a historical technological context of web-based interactive media before the dominance of HTML5. Its publication in an academic journal underscores its role as a subject of scholarly study within digital humanities and electronic literature, contributing to the archive and analysis of computationally mediated storytelling. As both a "creative work" and an "application," it embodies the dual nature of many early digital literary pieces that existed as functional software artifacts.

## Notable For
*   **Dual Classification:** It is explicitly classified as both a `creative work` and an `application`, highlighting its nature as a functional literary software piece.
*   **Genre Specificity:** It is a defined example of `hypertext fiction`, a key genre within the field of electronic literature.
*   **Technological Artifact:** Its use of the `Adobe Shockwave` engine marks it as a product of a specific, now largely deprecated, multimedia web technology era.
*   **Scholarly Context:** Its `published_in` property specifies an `academic journal` as its original venue, distinguishing it from commercially distributed or purely web-published digital fiction.
*   **Archival Recognition:** It possesses a unique identifier (`elmcip_id: 6661`) in the Electronic Literature as a Model of Creativity and Innovation in Practice (ELMCIP) knowledge base, confirming its status as a documented work in the electronic literature canon.

## Body

### Core Identity and Classification
"A Dialogue Between Two Eyeballs" is fundamentally defined by its dual ontological classification. It is an **instance of** both a **creative work** and an **application**. This reflects its existence as a piece of authored literature that also functions as a software program requiring a specific runtime environment (Adobe Shockwave) to be experienced. Its primary **genre** is **hypertext fiction**, situating it within a tradition of digital narratives where reader choices determine the path through a text.

### Authorship and Creation
The sole **author** of the work is **Braxton Soderman**. The creation was facilitated by the **Adobe Shockwave** **software engine**, indicating it was built as a Shockwave movie (.dcr file) or similar project. This technical choice defines its distribution and playback requirements, historically necessitating the proprietary Shockwave Player browser plugin.

### Publication and Disciplinary Context
The work's **publication_date** is **2007**. Crucially, it was **published_in** an **academic journal**. This venue is a significant aspect of its provenance, framing it as a contribution to scholarly discourse on electronic literature, new media, or digital humanities, rather than as a commercial product or a piece of net art posted to a personal website.

### Linguistic and Archival Details
The **language_of_work_or_name** is **English**. It is cataloged in the ELMCIP (Electronic Literature as a Model of Creativity and Innovation in Practice) knowledge base with the identifier **elmcip_id: 6661**. This provides a stable reference for researchers and confirms its recognition within the community studying electronic literature. Its Wikidata description succinctly summarizes it as a "creative work by Braxton Soderman."

### Technical and Historical Positioning
The use of **Adobe Shockwave** is a defining technical characteristic. Shockwave was a dominant platform for interactive web content, games, and multimedia presentations in the 1990s and early 2000s. By 2007, its use was declining with the rise of Flash and emerging web standards, making works like this important artifacts of a transitional period in web-based interactive storytelling. The work's classification as an **application** aligns it with the broader software category described in the source material, meaning it is a program designed for an end-user (the reader) to perform a specific task (experiencing the hypertext narrative).