# A Comparison of Active and Passive Virtual Reality Exposure Scenarios to Elicit Social Anxiety

> Research article (International Journal of Serious Games, 2017) · cited 24× · AI/ML

**Wikidata**: [openalex:W2733122385](https://www.wikidata.org/wiki/openalex:W2733122385)  
**Source**: https://4ort.xyz/entity/a-comparison-of-active-and-passive-virtual-reality-exposure-scenarios-to-elicit-social-anxiety
