# A comparative study on gamification of the flipped classroom in engineering education to enhance the effects of learning

> Research article (Computer Applications in Engineering Education, 2018) · cited 78× · AI/ML

**Wikidata**: [openalex:W2810294521](https://www.wikidata.org/wiki/openalex:W2810294521)  
**Source**: https://4ort.xyz/entity/a-comparative-study-on-gamification-of-the-flipped-classroom-in-engineering-education-to-enhance-the-effects-of-learning
