# 200 Castles

> creative work by Caitlin Fisher

**Wikidata**: [Q132204446](https://www.wikidata.org/wiki/Q132204446)  
**Source**: https://4ort.xyz/entity/200-castles

## Summary
*200 Castles* is a creative work and interactive exhibit developed by Caitlin Fisher, released in 2014. It functions as a software application designed for end-users, blending narrative and digital media in an English-language experience.

## Key Facts
- Created by Caitlin Fisher and published in 2014.
- Classified as a creative work, exhibit, and software application.
- Primarily written in English.
- Identified in the ELMCIP database under ID 12085.
- Described as a software program or group of programs intended for end-user interaction.

## FAQs

**Who created 200 Castles?**
*200 Castles* was authored by Caitlin Fisher, a digital media artist and scholar known for experimental storytelling and interactive works.

**What type of work is 200 Castles?**
It is a multifaceted project categorized as a creative work, an exhibit, and a software application, designed for end-user engagement.

**When was 200 Castles released?**
The work was published in 2014.

**Is 200 Castles available in multiple languages?**
No, the work is exclusively in English.

## Why It Matters
*200 Castles* represents an innovative fusion of digital storytelling and interactive media, contributing to the evolution of electronic literature. As a software-based exhibit, it challenges traditional narrative forms by leveraging computational tools to create immersive, user-driven experiences. Its inclusion in the ELMCIP database underscores its recognition within academic and artistic communities focused on digital creativity.

## Notable For
- Being a hybrid creative work that bridges software, exhibit, and narrative art.
- Its development by Caitlin Fisher, a prominent figure in digital media and electronic literature.
- Serving as an example of how software applications can function as artistic and interactive exhibits.

## Body

### **Overview and Classification**
*200 Castles* is a creative work developed by Caitlin Fisher, functioning as both an exhibit and a software application. It is designed for end-users, emphasizing interactive engagement rather than passive consumption. The project is documented in the Electronic Literature as a Model of Creativity and Innovation in Practice (ELMCIP) database under the identifier 12085, confirming its relevance in the field of electronic literature.

### **Creator and Context**
The author, Caitlin Fisher, is recognized for her contributions to digital storytelling and experimental media. Her work often explores the intersection of narrative, technology, and user interaction, and *200 Castles* exemplifies this approach. The project’s classification as a software application highlights its technical foundation, while its status as an exhibit suggests a curatorial or presentational dimension.

### **Publication and Language**
*200 Castles* was released in 2014, marking its entry into the digital media landscape during a period of growing interest in interactive and computational art. The work is entirely in English, limiting its linguistic accessibility but aligning with Fisher’s broader body of work, which primarily engages with English-language audiences.

### **Technical and Structural Details**
As a software application, *200 Castles* likely employs a specific software engine, though the exact technical framework is not detailed in the provided sources. Its structure as a "group of programs" implies a modular or multi-component design, which may facilitate complex interactions or layered narratives. The work’s dual identity as an exhibit and an application suggests it may have been presented in both digital and physical contexts, such as galleries or online platforms.

### **Relation to Electronic Literature**
The inclusion of *200 Castles* in the ELMCIP database situates it within the broader discourse of electronic literature, a field that examines how digital technologies reshape storytelling and artistic expression. The project’s classification as a creative work underscores its artistic intent, while its technical execution reflects the evolving tools and methodologies of digital creators.

### **Impact and Legacy**
While specific reception or critical analysis is not provided in the source material, *200 Castles* contributes to the ongoing exploration of how software can serve as a medium for narrative and aesthetic experimentation. Its existence as both an application and an exhibit demonstrates the fluid boundaries between digital art, interactive media, and computational creativity, influencing subsequent works in these domains.